Releases: AlisterT/openjazz
20260301
This is a small bugfix release:
- Fixes a bug in tilemask loading, which broke some levels, since some tiles were not passable (e.g. in Medivo)
- Fixes a bug in palette handling when using SDL3 and no scaling, leading to wrong colors
New features:
- Most menu screens have now centered output and are better aligned on small displays (original resolution of Jazz is 320x199)
- The HUD can now be changed to be like in FPS games (e.g. DOOM1, quake...)
- Jazz' and enemy health is now affected by the difficulty level, which means the game got a lot harder on higher difficulty now
20260218
Happy late new year. π :)
This release fixes some long-standing graphics bugs and improves the user experience a bit:
- SDL3 is now supported (though SDL2 is still the default)
- Scaling options are now available again
- Network support has been fixed for Windows builds and temporarily disabled for Wii builds
- Movie playback should not show graphical artifacts anymore
Misc changes:
- Some bugfixes in loading code (levels, fonts, etc.)
- psmplug has some playback fixes for ARM platforms
- The counters at level end are now calculated like in the original instead of counting the real number of enemies/items
- The logic when to play a cutscene or bonus level has been changed
New ports:
- Nintendo Switch
- Android (currently only bare-bone, no configuration, needs external gamepad)
- Mac Source Ports (Apple)
20240919
Patch release to fix audio issues and allow loading save games. Saving is not possible for now.
Changes:
- The audio system has been refactored a bit and should now work again under Windows (#111)
- On Windows ship needed libraries instead of a "fat" executable, do not compress with UPX (#106)
- Implement loading of savegames
- Add WASM port for browsers: https://openjazz.github.io
- minor cleanups and bug fixes
20231028
π Halloween Release π»
Changes:
- SDL2 support
- Bugfixes and small improvements
- No external dependencies besides SDL
- CLI arguments, Logger
- XDG directory support under Linux, *BSD and other Unices
- Completely rewritten build system
The Windows builds are powered by MinGW and MXE (http://mxe.cc/).
The source tarball is powered by cmake and mostly intended for use under UNIX-like environments.
20190106
Patch release to aid making Haiku and Debian packages available.
Changes:
- Packaging improvements
- Animation fixes
The Windows builds are powered by MinGW and MXE (http://mxe.cc).
The source tarball is intended for use under UNIX-like environments (powered by autotools).
20180522
The Windows builds are powered by MinGW and MXE (http://mxe.cc).
The source tarball is intended for use under UNIX-like environments (powered by autotools).
20171024
First development snapshot after a while.
The Windows builds are powered by MinGW and MXE (http://mxe.cc).
The source tarball is intended for use under UNIX-like environments (powered by autotools).