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Releases: AlisterT/openjazz

20260301

01 Mar 00:47

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This is a small bugfix release:

  • Fixes a bug in tilemask loading, which broke some levels, since some tiles were not passable (e.g. in Medivo)
  • Fixes a bug in palette handling when using SDL3 and no scaling, leading to wrong colors

New features:

  • Most menu screens have now centered output and are better aligned on small displays (original resolution of Jazz is 320x199)
  • The HUD can now be changed to be like in FPS games (e.g. DOOM1, quake...)
  • Jazz' and enemy health is now affected by the difficulty level, which means the game got a lot harder on higher difficulty now

20260218

18 Feb 14:09

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Happy late new year. πŸŽ† :)

This release fixes some long-standing graphics bugs and improves the user experience a bit:

  • SDL3 is now supported (though SDL2 is still the default)
  • Scaling options are now available again
  • Network support has been fixed for Windows builds and temporarily disabled for Wii builds
  • Movie playback should not show graphical artifacts anymore

Misc changes:

  • Some bugfixes in loading code (levels, fonts, etc.)
  • psmplug has some playback fixes for ARM platforms
  • The counters at level end are now calculated like in the original instead of counting the real number of enemies/items
  • The logic when to play a cutscene or bonus level has been changed

New ports:

  • Nintendo Switch
  • Android (currently only bare-bone, no configuration, needs external gamepad)
  • Mac Source Ports (Apple)

20240919

19 Sep 14:36

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Patch release to fix audio issues and allow loading save games. Saving is not possible for now.

Changes:

  • The audio system has been refactored a bit and should now work again under Windows (#111)
  • On Windows ship needed libraries instead of a "fat" executable, do not compress with UPX (#106)
  • Implement loading of savegames
  • Add WASM port for browsers: https://openjazz.github.io
  • minor cleanups and bug fixes

20231028

28 Oct 22:01

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πŸŽƒ Halloween Release πŸ‘»

Changes:

  • SDL2 support
  • Bugfixes and small improvements
  • No external dependencies besides SDL
  • CLI arguments, Logger
  • XDG directory support under Linux, *BSD and other Unices
  • Completely rewritten build system

The Windows builds are powered by MinGW and MXE (http://mxe.cc/).
The source tarball is powered by cmake and mostly intended for use under UNIX-like environments.

20190106

06 Jan 16:48

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Patch release to aid making Haiku and Debian packages available.

Changes:

  • Packaging improvements
  • Animation fixes

The Windows builds are powered by MinGW and MXE (http://mxe.cc).
The source tarball is intended for use under UNIX-like environments (powered by autotools).

20180522

18 Jun 17:34

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The Windows builds are powered by MinGW and MXE (http://mxe.cc).
The source tarball is intended for use under UNIX-like environments (powered by autotools).

20171024

23 Oct 22:59

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First development snapshot after a while.

The Windows builds are powered by MinGW and MXE (http://mxe.cc).
The source tarball is intended for use under UNIX-like environments (powered by autotools).