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Prepare 20260218 release
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.github/workflows/ci.yml

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@@ -243,9 +243,9 @@ jobs:
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./gradlew assembleDebug -Pandroid.native.buildOutput=verbose
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- name: Prepare artifact
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env:
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SHORT_SHA: ${{ needs.prepare.outputs.short_sha }}
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OJ_VERSION: ${{ needs.prepare.outputs.oj_version }}
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run: |
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mv build-android/OpenJazz/app/outputs/apk/debug/app-debug.apk OJ-${SHORT_SHA}-debug.apk
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mv build-android/OpenJazz/app/outputs/apk/debug/app-debug.apk OJ-${OJ_VERSION}-debug.apk
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- name: Upload artifact
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uses: actions/upload-artifact@v6
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with:

CMakeLists.txt

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cmake_minimum_required(VERSION 3.18...4.0)
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cmake_minimum_required(VERSION 3.18...4.2)
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project(OpenJazz
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VERSION 20240919
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VERSION 20260218
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LANGUAGES CXX
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HOMEPAGE_URL http://alister.eu/jazz/oj/)
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licenses.txt

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The OpenJazz source code is available from http://alister.eu/jazz/oj/
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and the code repository lives at https://github.com/AlisterT/openjazz
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Copyright (c) 2005-2019 AJ Thomson
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Copyright (c) 2005-2025 AJ Thomson
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Copyright (c) 2015-2026 Carsten Teibes
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Menu plasma effect Copyright (c) 2010 Alireza Nejati
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@@ -36,7 +36,7 @@ https://www.libsdl.org/
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Version 1.2 of this library is distributed under the terms of the GNU LGPL
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license: https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html
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Version 2 uses the zlib license: https://www.libsdl.org/license.php
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Version 2 and 3 use the zlib license: https://www.libsdl.org/license.php
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================================================================================

res/wii/READMII.txt

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@@ -3,8 +3,7 @@ OpenJazz for Wii
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Licensed under GPLv2. See included licenses.txt for details.
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OpenJazz written by AJ Thomson http://alister.eu/jazz/oj/
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Originally ported to the Wii by tehpola.
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Thanks to the developers of SDL-Wii for making this a breeze to port.
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Originally ported to the Wii by tehpola, maintained by carstene1ns.
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Installation:
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Copy the contents of the archive into the /apps directory of your SD card.

res/wii/meta.xml

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<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
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<app version="1">
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<name>OpenJazz</name>
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<version>20240919000000</version>
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<version>20260218000000</version>
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<coder>AlisterT, tehpola, carstene1ns</coder>
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<short_description>Open source Jazz Jackrabbit engine</short_description>
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<long_description>
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Home: Esc
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+: Pause
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Special thanks to the developers of SDL-Wii for making this a breeze to port.
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2018
TODO:
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* Network games don't work yet.
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res/windows/OpenJazz.rc

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@@ -6,7 +6,7 @@ FILETYPE 0x00000001L {
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BLOCK "040904b0" {
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VALUE "CompanyName", ""
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VALUE "ProductName", "OpenJazz"
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VALUE "ProductVersion", "2024.09.19.0"
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VALUE "ProductVersion", "2026.02.18.0"
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VALUE "FileDescription", "Jazz Jackrabbit™ engine reimplementation"
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VALUE "LegalCopyright", "AJ Thomson et al."
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VALUE "OriginalFilename", "OpenJazz.exe"

src/io/controls.h

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*
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* @par Licence:
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* Copyright (c) 2005-2012 AJ Thomson
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* Copyright (c) 2015-2026 Carsten Teibes
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*
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* OpenJazz is distributed under the terms of
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* the GNU General Public License, version 2.0

src/io/file.cpp

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*
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* @par Licence:
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* Copyright (c) 2005-2017 AJ Thomson
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* Copyright (c) 2015-2026 Carsten Teibes
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*
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* OpenJazz is distributed under the terms of
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* the GNU General Public License, version 2.0

src/io/file.h

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*
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* @par Licence:
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* Copyright (c) 2005-2010 AJ Thomson
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* Copyright (c) 2015-2026 Carsten Teibes
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*
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* OpenJazz is distributed under the terms of
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* the GNU General Public License, version 2.0

src/io/gfx/font.cpp

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@@ -234,6 +234,7 @@ Font::Font (unsigned char* pixels, bool big) {
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}
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characterAtlas = video.createSurface(nullptr, aW, aH);
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if (big) video.enableColorKey(characterAtlas, 31);
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stbrp_context ctx;
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stbrp_node nodes[aW];
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for (int i = 0; i < nCharacters; i++)
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video.destroySurface(chars[i]);
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if (big) video.enableColorKey(characterAtlas, 31);
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// Create ASCII->font map
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if (big) {
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// Goes " 0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ-:."

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