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fix: Moving static collidables under bepu#3174

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Eideren wants to merge 2 commits into
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Eideren:fix_statics
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fix: Moving static collidables under bepu#3174
Eideren wants to merge 2 commits into
stride3d:masterfrom
Eideren:fix_statics

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@Eideren
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@Eideren Eideren commented May 14, 2026

PR Details

Blocked by/follow up to #3166
Moving static collisions around was supported, but sporadically caused exceptions. The issue came from writing to bepu from a method dispatched on our threadpool. This particular method does not support parallel execution.

Related Issue

fixes: #2648

Types of changes

  • Docs change / refactoring / dependency upgrade
  • Bug fix (non-breaking change which fixes an issue)
  • New feature (non-breaking change which adds functionality)
  • Breaking change (fix or feature that would cause existing functionality to change)

Checklist

  • My change requires a change to the documentation.
  • I have added tests to cover my changes.
  • All new and existing tests passed.
  • I have built and run the editor to try this change out.

@stride3d stride3d deleted a comment from github-actions Bot May 14, 2026
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Stride Bepu Physics hang/crash moving StaticComponents

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