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Pull requests: bevyengine/bevy
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Added default value to Platform-agnostic interface layer to run your app in
X-Contentious
There are nontrivial implications that should be thought through
Name of Window
A-Windowing
#24229
opened May 10, 2026 by
neomewo
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Expose fxaa and smaa system as public for ordering constraints
A-Rendering
Drawing game state to the screen
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24225
opened May 10, 2026 by
komadori
Contributor
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CompressedImageSaver revamp redux
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Update trait tags for resources-as-components
C-Docs
An addition or correction to our documentation
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
resource_scope: Propagate source location tracking
A-ECS
Entities, components, systems, and events
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#24221
opened May 9, 2026 by
SpecificProtagonist
Contributor
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fixed far plane intersection test for fogvolumes
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24220
opened May 9, 2026 by
JeroenHoogers
Contributor
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Fix for issue #24160
A-App
Bevy apps and plugins
A-Time
Involves time keeping and reporting
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#24218
opened May 9, 2026 by
octocamocoder47
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Fix flickering shadows
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Change Drawing game state to the screen
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
ShaderDefVal to use Cow<'static, str>
A-Rendering
#24209
opened May 9, 2026 by
beicause
Member
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monitor selection fallback has been added on web build
A-Windowing
Platform-agnostic interface layer to run your app in
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
O-Web
Specific to web (WASM) builds
P-Crash
A sudden unexpected crash
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24208
opened May 9, 2026 by
X1Vi
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Box large variants in some Errors to reduce size and avoid A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
clippy::result_large_err
C-Performance
#24206
opened May 9, 2026 by
beicause
Member
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Store previous_asset in PrepareNextFrameAssets.
A-Assets
Load files from disk to use for things like images, models, and sounds
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24205
opened May 9, 2026 by
larsraph
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Root motion implementation
A-Animation
Make things move and change over time
C-Feature
A new feature, making something new possible
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Contentious
There are nontrivial implications that should be thought through
Fix: Send Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
CurrentView/ an ExtractedCamera’s world position via immediates for gpu vis range culling
A-Rendering
Update guillotiere requirement from 0.6.0 to 0.7.0
A-Assets
Load files from disk to use for things like images, models, and sounds
C-Dependencies
A change to the crates that Bevy depends on
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24186
opened May 8, 2026 by
dependabot
Bot
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headless_renderer: copy render target after RenderQueue has been submitted
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Examples
An addition or correction to our examples
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24178
opened May 7, 2026 by
rectalogic
Contributor
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bsn: Allow passing EntityTemplate into scene functions and Scene Component @props
A-Scenes
Composing and serializing ECS objects
C-Feature
A new feature, making something new possible
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
X-Contentious
There are nontrivial implications that should be thought through
#24174
opened May 7, 2026 by
laundmo
Contributor
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3 of 4 tasks
Reduce size of Runtime information about types
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Macros
Code that generates Rust code
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Typed::type_info()
A-Reflection
#24171
opened May 7, 2026 by
greeble-dev
Contributor
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Tracked one-shot systems
A-ECS
Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24165
opened May 7, 2026 by
ItsDoot
Contributor
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new UI clipping implementation
A-Picking
Pointing at and selecting objects of all sorts
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
C-Feature
A new feature, making something new possible
M-Deliberate-Rendering-Change
An intentional change to how tests and examples are rendered
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24148
opened May 6, 2026 by
ickshonpe
Contributor
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Scratch param
A-ECS
Entities, components, systems, and events
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Benchmarking
This set of changes needs performance benchmarking to double-check that they help
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Contentious
There are nontrivial implications that should be thought through
#24140
opened May 5, 2026 by
loreball
Contributor
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Add Okhsla and Okhsva to Color spaces and color math
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
bevy_color
A-Color
#24137
opened May 5, 2026 by
beicause
Member
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1 task done
Fix: Use auxiliary entity (reg view camera) for gpu visibility range culling if defined
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Needs-Help
The author needs help finishing this PR.
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
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