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29 changes: 20 additions & 9 deletions com.unity.netcode.gameobjects/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -11,6 +11,26 @@ Additional documentation and release notes are available at [Multiplayer Documen
### Added


### Changed


### Deprecated


### Removed


### Fixed


### Security


### Obsolete


## [2.11.1] - 2026-04-26

### Changed

- Improve handling of destroyed NetworkBehaviours. (#3953)
Expand All @@ -21,9 +41,6 @@ Additional documentation and release notes are available at [Multiplayer Documen
- Improved performance of `NetworkRigidbodyBase`. (#3906)
- Improved performance of `NetworkAnimator`. (#3905)

### Deprecated


### Removed

- Removed un-needed exceptions on `NetworkSpawnManager`. (#3933)
Expand All @@ -33,12 +50,6 @@ Additional documentation and release notes are available at [Multiplayer Documen
- Fixed issue where either an `AttachableBehaviour` or an `AttachableNode` can throw an exception if they are attached during a scene unload where one of the two persists the scene unload event and the other does not. (#3931)
- Fixed issue where attempts to use `NetworkLog` when there is no `NetworkManager` instance would result in an exception. (#3917)

### Security


### Obsolete


## [2.11.0] - 2026-03-19

### Added
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2 changes: 1 addition & 1 deletion com.unity.netcode.gameobjects/package.json
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Expand Up @@ -2,7 +2,7 @@
"name": "com.unity.netcode.gameobjects",
"displayName": "Netcode for GameObjects",
"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
"version": "2.11.1",
"version": "2.11.2",
"unity": "6000.0",
"dependencies": {
"com.unity.nuget.mono-cecil": "1.11.4",
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