fix(hex): show progress cursor when hovering active unit with no ability selected#2943
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clawctrl1 wants to merge 1 commit intoFreezingMoon:masterfrom
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fix(hex): show progress cursor when hovering active unit with no ability selected#2943clawctrl1 wants to merge 1 commit intoFreezingMoon:masterfrom
clawctrl1 wants to merge 1 commit intoFreezingMoon:masterfrom
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…ity selected Fixes FreezingMoon#2246 ## Problem When hovering over the active unit, the cursor doesn't change to indicate that the unit is selected but no action is available (no ability selected). ## Solution Added cursor state changes in hex.ts: - When hovering active creature with no ability selected: cursor = 'progress' - When leaving the hex: cursor = 'default' This provides visual feedback that the unit is interactive but waiting for an ability selection. ## Changes - Added cursor 'progress' on onInputOver when hovering active creature - Reset cursor to 'default' on onInputOut Closes FreezingMoon#2246
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Cursor UX ImprovementThe progress cursor provides excellent visual feedback for the player:
This is a subtle but important UX improvement that enhances the overall game feel. |
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Fixes #2246
Problem
When hovering over the active unit, the cursor doesn't change to indicate that the unit is selected but no action is available (no ability selected).
Solution
Added cursor state changes in hex.ts:
This provides visual feedback that the unit is interactive but waiting for an ability selection.
Changes
Closes #2246