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# Prerequisites
*.d
# Compiled Object files
*.slo
*.lo
*.o
*.obj
# Precompiled Headers
*.gch
*.pch
# Compiled Dynamic libraries
*.so
*.dylib
*.dll
# Fortran module files
*.mod
*.smod
# Compiled Static libraries
*.lai
*.la
*.a
*.lib
# Executables
*.exe
*.out
*.app
# Visual Studio
**/.vs/
**/x64/
**.vcxproj.user
**.user
**.log
*.pdb
# Art
Art/
# Binary Shaders
**/PCDX12/Binary/
**/PCVulkan/Binary/
**/OSXMetal/Binary/
**/PCDX12/Compiled/
# Automatically Generated Files
**/Renderer/IRendererDLL.h
**/Renderer/Renderer.cpp
# Obj folders
**/obj/
**/bin/
# Nuget packages
Tools/ShaderBuildCommand/packages/
**/ThirdParty/OpenSource/hlslparser/Ext/ShaderTranslator/packages/
# Python
**/__pycache__/
# VS Code
**/.vscode/
# Android build outputs
**/Android-arm64-v8a/
**/Android-x86_64/
# macOS
.DS_Store
# Xcode
**/xcuserdata/
# Generated Shaders (macOS Xcode build output)
Examples_3/Unit_Tests/macOS Xcode/The-Forge/Shaders/