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avl.c
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171 lines (171 loc) · 4.23 KB
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#include<stdio.h>
#include<stdlib.h>
struct Node
{
int key;
struct Node *left;
struct Node *right;
int height;
};
int height(struct Node *N)
{
if (N == NULL)
return 0;
return N->height;
}
int max(int a, int b)
{
return (a > b)? a : b;
}
struct Node* newNode(int key)
{
struct Node* node = (struct Node*)
malloc(sizeof(struct Node));
node->key = key;
node->left = NULL;
node->right = NULL;
node->height = 1;
return(node);
}
struct Node *rightRotate(struct Node *y)
{
struct Node *x = y->left;
struct Node *T2 = x->right;
x->right = y;
y->left = T2;
y->height = max(height(y->left),
height(y->right)) + 1;
x->height = max(height(x->left),
height(x->right)) + 1;
return x;
}
struct Node *leftRotate(struct Node *x)
{
struct Node *y = x->right;
struct Node *T2 = y->left;
y->left = x;
x->right = T2;
x->height = max(height(x->left),
height(x->right)) + 1;
y->height = max(height(y->left),
height(y->right)) +1;
return y;
}
int getBalance(struct Node *N)
{
if (N == NULL)
return 0;
return height(N->left) - height(N->right);
}
struct Node* insert(struct Node* node, int key)
{
if (node == NULL)
return(newNode(key));
if (key < node->key)
node->left = insert(node->left, key);
else if (key > node->key)
node->right = insert(node->right, key);
else
return node;
node->height = 1 + max(height(node->left),
height(node->right));
int balance = getBalance(node);
if (balance > 1 && key < node->left->key)
return rightRotate(node);
if (balance < -1 && key > node->right->key)
return leftRotate(node);
if (balance > 1 && key > node->left->key)
{
node->left = leftRotate(node->left);
return rightRotate(node);
}
if (balance < -1 && key < node->right->key)
{
node->right = rightRotate(node->right);
return leftRotate(node);
}
return node;
}
struct Node * minValueNode(struct Node* node)
{
struct Node* current = node;
while (current->left != NULL)
current = current->left;
return current;
}
struct Node* deleteNode(struct Node* root, int key)
{
if (root == NULL)
return root;
if ( key < root->key )
root->left = deleteNode(root->left, key);
else if( key > root->key )
root->right = deleteNode(root->right, key);
else
{
if( (root->left == NULL) || (root->right == NULL) )
{
struct Node *temp = root->left ? root->left :
root->right;
if (temp == NULL)
{
temp = root;
root = NULL;
}
else
*root = *temp;
free(temp);
}
else
{
struct Node* temp = minValueNode(root->right);
root->key = temp->key;
root->right = deleteNode(root->right, temp->key);
}
}
if (root == NULL)
return root;
root->height = 1 + max(height(root->left),
height(root->right));
int balance = getBalance(root);
if (balance > 1 && getBalance(root->left) >= 0)
return rightRotate(root);
if (balance > 1 && getBalance(root->left) < 0)
{
root->left = leftRotate(root->left);
return rightRotate(root);
}
if (balance < -1 && getBalance(root->right) <= 0)
return leftRotate(root);
if (balance < -1 && getBalance(root->right) > 0)
{
root->right = rightRotate(root->right);
return leftRotate(root);
}
return root;
}
void preOrder(struct Node *root)
{
if(root != NULL)
{
printf("%d ", root->key);
preOrder(root->left);
preOrder(root->right);
}
}
int main()
{
struct Node *root = NULL;
root = insert(root, 10);
root = insert(root, 20);
root = insert(root, 30);
root = insert(root, 40);
root = insert(root, 50);
root = insert(root, 25);
printf("Preorder traversal : \n");
preOrder(root);
root = deleteNode(root, 10);
printf("\nafter deletion : \n");
preOrder(root);
return 0;
}