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gametoolbar.py
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141 lines (111 loc) · 4.74 KB
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# -*- coding: utf-8 -*-
# Copyright 2007-2008 One Laptop Per Child
# Copyright 2007 Gerard J. Cerchio <www.circlesoft.com>
# Copyright 2008 Andrés Ambrois <andresambrois@gmail.com>
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
from os.path import join, dirname
from gettext import gettext as _
from gi.repository import Gtk
from gi.repository import GObject
from sugar3.graphics.toolbutton import ToolButton
from sugar3.graphics.toolcombobox import ToolComboBox
import logging
from gtp import search_for_gnugo
logger = logging.getLogger('PlayGo')
class GameToolbar(Gtk.Toolbar):
__gtype_name__ = 'GameToolbar'
__gsignals__ = {
'game-restart': (GObject.SignalFlags.RUN_FIRST, GObject.TYPE_NONE, []),
'ai-activated': (GObject.SignalFlags.RUN_FIRST, GObject.TYPE_NONE, []),
'ai-deactivated': (
GObject.SignalFlags.RUN_FIRST, GObject.TYPE_NONE, []),
'game-board-size': (
GObject.SignalFlags.RUN_FIRST, GObject.TYPE_NONE,
[GObject.TYPE_INT]),
}
def __init__(self, activity):
Gtk.Toolbar.__init__(self)
self.activity = activity
# Reset Button
restart_icon = join(dirname(__file__), 'images', 'gtk-refresh.svg')
restart_image = Gtk.Image()
restart_image.set_from_file(restart_icon)
self._restart_button = ToolButton()
self._restart_button.set_icon_widget(restart_image)
self._restart_button.connect('clicked', self._game_restart_cb)
self._restart_button.set_tooltip(_('Restart Game'))
self.insert(self._restart_button, -1)
self._restart_button.show()
# Separator
separator = Gtk.SeparatorToolItem()
separator.set_draw(True)
self.insert(separator, -1)
self._add_widget(Gtk.Label(_('Board size') + ': '))
# Change size combobox
self._size_combo = ToolComboBox()
self._sizes = ['19 X 19', '13 X 13', '9 X 9']
for i, f in enumerate(self._sizes):
self._size_combo.combo.append_item(i, f)
self._size_combo.combo.connect('changed', self._game_size_cb)
self._add_widget(self._size_combo)
self._size_combo.combo.set_active(0)
# Separator
separator = Gtk.SeparatorToolItem()
separator.set_draw(True)
self.insert(separator, -1)
# Artificial Intelligence Button
self._ai_button = Gtk.ToggleToolButton()
if search_for_gnugo():
self._ai_button.connect('toggled', self._ai_toggled_cb)
self._ai_button.set_label(_('Play against PlayGo!'))
else:
self._ai_button.set_label(
_('You need to install gnugo to play against PlayGo'))
self._ai_button.set_sensitive(False)
self.insert(self._ai_button, -1)
self._ai_button.show()
def _add_widget(self, widget, expand=False):
tool_item = Gtk.ToolItem()
tool_item.set_expand(expand)
tool_item.add(widget)
widget.show()
self.insert(tool_item, -1)
tool_item.show()
def _game_restart_cb(self, widget):
self._size_combo.set_sensitive(True)
self.emit('game-restart')
def grey_out_restart(self):
self._restart_button.set_sensitive(False)
def _game_size_cb(self, widget):
game_size = int(self._sizes[self._size_combo.combo.get_active()][:2])
self.emit('game-board-size', game_size)
def grey_out_size_change(self):
self._size_combo.set_sensitive(False)
def update_toolbar(self, widget, data, grid):
size = data.get('size')
self._size_combo.combo.handler_block(self.size_handle_id)
size_index = self._sizes.index(size + ' X ' + size)
self._size_combo.combo.set_active(int(size_index))
self._size_combo.combo.handler_unblock(self.size_handle_id)
def _ai_toggled_cb(self, widget):
if widget.get_active():
self.emit('ai-activated')
else:
self.emit('ai-deactivated')
def grey_out_ai(self):
self._ai_button.set_sensitive(False)
def set_ai_button_state(self, value):
self._ai_button.set_active(value)