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@@ -51,7 +51,7 @@ With ~200 lines of code (as you can see in the [toy_builder.cpp](prototype_playg
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As of now, we were able to implement this with ~1k lines of code (and that is including Neon + SSE2 optimizations in [json_escaping.hpp](src/json_escaping.hpp)).
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The benchmark results are also pretty encouraging, showing serialization speeds that are 20/30x when compared to[nlohmann](https://github.com/nlohmann/json).
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The benchmark results show that our serialization speed can be 20/30x faster than[nlohmann](https://github.com/nlohmann/json).
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## Current status
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There are 2 versions of compiler that aim to support the C++ 26 reflection paper.
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