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Update unity editor 5.4.0f3 -> 5.6.0f3
1 parent 3c7ad00 commit fbd8352

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Lines changed: 16 additions & 20 deletions

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ProjectSettings/GraphicsSettings.asset

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--- !u!30 &1
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GraphicsSettings:
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m_ObjectHideFlags: 0
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serializedVersion: 7
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serializedVersion: 12
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m_Deferred:
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m_Mode: 1
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m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 10782, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0}
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- {fileID: 16001, guid: 0000000000000000f000000000000000, type: 0}
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m_PreloadedShaders: []
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m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
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type: 0}
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m_ShaderSettings_Tier1:
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useCascadedShadowMaps: 0
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standardShaderQuality: 0
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useReflectionProbeBoxProjection: 0
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useReflectionProbeBlending: 0
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m_ShaderSettings_Tier2:
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useCascadedShadowMaps: 0
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standardShaderQuality: 1
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useReflectionProbeBoxProjection: 0
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useReflectionProbeBlending: 0
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m_ShaderSettings_Tier3:
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useCascadedShadowMaps: 0
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standardShaderQuality: 1
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useReflectionProbeBoxProjection: 0
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useReflectionProbeBlending: 0
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m_BuildTargetShaderSettings: []
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m_CustomRenderPipeline: {fileID: 0}
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m_TransparencySortMode: 0
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m_TransparencySortAxis: {x: 0, y: 0, z: 1}
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m_DefaultRenderingPath: 1
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m_DefaultMobileRenderingPath: 1
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m_TierSettings: []
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m_LightmapStripping: 0
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m_FogStripping: 0
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m_InstancingStripping: 0
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m_LightmapKeepPlain: 1
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m_LightmapKeepDirCombined: 1
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m_LightmapKeepDirSeparate: 1
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m_LightmapKeepDynamicPlain: 1
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m_LightmapKeepDynamicDirCombined: 1
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m_LightmapKeepDynamicDirSeparate: 1
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m_LightmapKeepShadowMask: 1
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m_LightmapKeepSubtractive: 1
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m_FogKeepLinear: 1
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m_FogKeepExp: 1
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m_FogKeepExp2: 1
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m_AlbedoSwatchInfos: []
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m_LightsUseLinearIntensity: 0
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m_LightsUseColorTemperature: 0

README.md

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![screencast](screencast.gif)
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## Environment
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Unity 5.4.0f3
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Unity 5.6.0f3
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## License
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MIT

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