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Copy file name to clipboardExpand all lines: README.md
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@@ -115,7 +115,7 @@ Once you are comfortable using *PPiOS-Rename*, it can be easier to use if you in
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10. Expand the phase, and replace the shell script comment that says `# Type a script or ...`, pasting the following script (adjusting for the correct path):
test -z "$sdk" && sdk="$CORRESPONDING_SIMULATOR_SDK_DIR"
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test -z "$sdk" && sdk="$CORRESPONDING_SIMULATOR_PLATFORM_DIR/Developer/SDKs/iPhoneSimulator${SDK_VERSION}.sdk"
@@ -138,7 +138,7 @@ Once you are comfortable using *PPiOS-Rename*, it can be easier to use if you in
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17. Paste the following script (adjusting for the correct path):
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PATH="$PATH:$HOME/Downloads/PPiOS-Rename-v1.3.0"
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PATH="$PATH:$HOME/Downloads/PPiOS-Rename-v1.4.0"
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ppios-rename --obfuscate-sources
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18. <aname="renameApplyRenamingScheme"></a>Edit the scheme (or add one) for this new target, renaming the scheme to `Apply Renaming to <original-scheme-name>`.
@@ -466,7 +466,7 @@ The procedure is as follows:
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5. Replace the analyze script (`Analyze Binary` run script phase) with the following to exclude the public types from renaming:
test -z "$sdk" && sdk="$CORRESPONDING_SIMULATOR_SDK_DIR"
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test -z "$sdk" && sdk="$CORRESPONDING_SIMULATOR_PLATFORM_DIR/Developer/SDKs/iPhoneSimulator${SDK_VERSION}.sdk"
@@ -486,7 +486,7 @@ The procedure is as follows:
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1. Follow instructions [13-16 in `Project Setup` above](#configureRenaming), applying them to the `StaticLib` target (duplicating the target this time).
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2. The call to `ppios-rename` needs to reference the `symbols.map` file from the WrappingApp project, using the `--symbols-map` option. Use this script for the new Run Script phase (adjusting the path as necessary):
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