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content/index/03_general-rules/00_inputs.md

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### Inputs Methods
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### Input Methods
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<span style="color:#ff8888;font-weight:bold;">
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IF YOU ARE UNSURE WHETHER A COMMAND OR INPUT METHOD IS ALLOWED, CHECK WITH A MODERATOR FOR YOUR
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CATEGORY BEFORE USING IT.
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</span>
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All inputs to the game should come from a standard mouse/keyboard/controller or any combination
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thereof. These input devices should only use standard functionality for these devices when creating
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All inputs to the game should come from a standard mouse/keyboard/controller or any combination
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thereof. These input devices should only use standard functionality for these devices when creating
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inputs for the game. Here are some examples that are on the edge but we've noted as legal:
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- Freescroll (as typically seen on logitech mice)
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- Freescroll (as typically seen on Logitech mice)
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- Rebinding a joystick on controller to spam jump
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content/index/03_general-rules/05_asset-modifications.md

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### Asset Modifications
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We have strict rules regarding which assets are allowed to be changed from their
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defaults during runs, which (unless otherwise specified) are shared across all
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We have strict rules regarding which assets are allowed to be changed from their
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defaults during runs, which (unless otherwise specified) are shared across all
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games and categories. These rules vary depending on the kind of asset being modified.
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#### General Rules
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Any asset modifications are subject to being grounds for the rejection or removal of
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Any asset modifications are subject to being grounds for the rejection or removal of
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any run on speedrun.com or the cm boards.
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When assets are required to be submitted alongside a run, these assets must adhere to
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the TOS of all platforms involved in your submission, including both the site the run
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When assets are required to be submitted alongside a run, these assets must adhere to
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the TOS of all platforms involved in your submission, including both the site the run
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is submitted to and any sites linked from the submission.
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Editing binary files (including .DLL, .EXE, .SO, A.OUT, .DYLIB, or .APP) files which
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Editing binary files (including .DLL, .EXE, .SO, A.OUT, .DYLIB, or .APP) files which
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are present in the game or Steam directory to modify an asset is not allowed.
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Modpacks, which are curated by the moderators, are allowed to be used in runs without

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