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Added rule from May which limited fast spawns in coop
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content/04_timing.md

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@@ -12,5 +12,12 @@ If using pause abuse (in a category where it is allowed), the pauses in question
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timed. This can be done using `sar_speedrun_time_pauses 1`, or manually with video
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evidence.
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In Challenge Mode due to spawn timings for orange being semi-random we've set the fastest legal
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time orange can hit the ground to be 2.46s for the following maps: Doors, Laser Crusher,
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Infinifling, Team Retrieval, Fling Crushers, Catapults, Bridge Swap, Cooperative Funnels,
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Funnel Laser, Funnel Catch, and Catapult Catch. These are currently the only maps being
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majorly impacted by having faster than normal spawns. More may be added to the list later
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as maps become more optimized.
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To ensure the run is not affected by network conditions, cooperative runs are timed
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differently. The inter-level timing standard for coop is defined per-game.

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