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Copy pathAxisAlignedBoundingBox.h
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AxisAlignedBoundingBox.h
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39 lines (32 loc) · 1.11 KB
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#pragma once
#include <glm/glm.hpp>
#include <vector>
struct bbox3
{
glm::vec3 min{ std::numeric_limits<float>::max() },
max{ std::numeric_limits<float>::lowest() };
};
// 2D AABB, ïîíàäîáèòñÿ ïîçæå
struct bbox2
{
glm::vec2 min{ std::numeric_limits<float>::max() },
max{ std::numeric_limits<float>::lowest() };
bbox2() {
min = glm::vec2{ std::numeric_limits<float>::max() };
max = glm::vec2{ std::numeric_limits<float>::lowest() };
}
};
struct object_data
{
glm::mat4 modelview; // GL_MODELVIEW_MATRIX, êàæäûé êàäð
bbox3 bb;// AABB îáúåêòà, ñ÷èòàåòñÿ îäèí ðàç, ÍÅ êàæäûé êàäð, åñëè èãíîðèðîâàòü àíèìàöèþ
};
struct boxes
{
// ìàòðèöà ïðîåêöèè
glm::mat4 projection; // GL_PROJECTION_MATRIX, êàæäûé êàäð
// äàííûå îáúåêòà
std::vector<object_data> entity_objects; // âåêòîð îáúåêòîâ, äëÿ êîòîðûõ íóæíî ïîñòðîèòü 2D bbox
std::vector<object_data> chest_objects; // âåêòîð îáúåêòîâ, äëÿ êîòîðûõ íóæíî ïîñòðîèòü 2D bbox
std::vector<object_data> large_chest_objects; // âåêòîð îáúåêòîâ, äëÿ êîòîðûõ íóæíî ïîñòðîèòü 2D bbox
};