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fix: link to local development mdx
Signed-off-by: David Dal Busco <david.dalbusco@outlook.com>
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docs/guides/nodejs.mdx

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Unlike in a web application, initializing Juno globally in your NodeJS app is not required.
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Instead, you can call any of Juno's functions with an additional parameter that includes the satellite ID and other parameters, such as `container` set to `true` if you are [developing locally](local-development.md).
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Instead, you can call any of Juno's functions with an additional parameter that includes the satellite ID and other parameters, such as `container` set to `true` if you are [developing locally](local-development.mdx).
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Moreover, since no interactive [Authentication](../build/authentication/index.md) is performed in this context, the information must also be provided. The DFINITY [agent-js](https://github.com/dfinity/agent-js/) library can be used to build an `identity`.
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docs/intro.mdx

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Juno's tooling is designed for local-first development. Whether you're using the Next.js or Vite [plugins](reference/plugins.md), or creating a new app with `npm create juno@latest`, your project runs locally by default.
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With the provided [emulator](./guides/local-development.md), you can build and test your projects in an environment that closely mirrors production, without the need to deploy live until you're ready.
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With the provided [emulator](./guides/local-development.mdx), you can build and test your projects in an environment that closely mirrors production, without the need to deploy live until you're ready.
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docs/reference/cli.mdx

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:::tip
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Find more about local development and extending features with serverless functions in the related [guide](../guides/local-development.md).
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Find more about local development and extending features with serverless functions in the related [guide](../guides/local-development.mdx).
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