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Copy file name to clipboardExpand all lines: 1-js/02-first-steps/04-variables/article.md
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@@ -194,7 +194,11 @@ let my-name; // παύλες '-' απαγορεύονται
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```
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```smart header="Case matters"
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Μεταβλητές `apple` και `AppLE` είναι δύο διαφορετικές μεταβλητές.
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=======
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Variables named `apple` and `APPLE` are two different variables.
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```
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````smart header="Non-Latin letters are allowed, but not recommended"
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Η τιμή του "pageLoadTime" δεν είναι γνωστή πριν από τη φόρτωση της σελίδας, επομένως έχει κανονική ονομασία. Αλλά εξακολουθεί να είναι σταθερή επειδή δεν αλλάζει μετά την ανάθεση.
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Με άλλα λόγια, οι σταθερές με κεφαλαία ονομασία χρησιμοποιούνται μόνο ως ψευδώνυμα για "hard-coded" τιμές.
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In other words, capital-named constants are only used as aliases for "hard-coded" values.
Copy file name to clipboardExpand all lines: 1-js/02-first-steps/13-while-for/article.md
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Από τεχνική άποψη, αυτό είναι πανομοιότυπο με το παραπάνω παράδειγμα. Σίγουρα, μπορούμε απλώς να τυλίξουμε τον κώδικα σε ένα μπλοκ `if` αντί να χρησιμοποιήσουμε το `continue`.
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Αλλά ως παρενέργεια, αυτό δημιούργησε ένα ακόμη επίπεδο ένθεσης (η κλήση `alert` μέσα στα άγκυστρα). Εάν ο κώδικας στο εσωτερικό του `if` είναι μεγαλύτερος από μερικές γραμμές, αυτό μπορεί να μειώσει τη συνολική αναγνωσιμότητα.
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But as a side effect, this created one more level of nesting (the `alert` call inside the curly braces). If the code inside of `if` is longer than a few lines, that may decrease the overall readability.
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````
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````warn header="Δεν υπάρχει `break/continue` στη δεξιά πλευρά του '?'"
Copy file name to clipboardExpand all lines: 1-js/02-first-steps/14-switch/article.md
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@@ -139,7 +139,11 @@ switch (a) {
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Τώρα και τα δύο `3` και `5` εμφανίζουν το ίδιο μήνυμα.
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Η ικανότητα "ομαδοποίησης" περιπτώσεων είναι μια παρενέργεια του τρόπου λειτουργίας του `switch/case` χωρίς το `break`. Εδώ η εκτέλεση του `case 3` ξεκινά από τη γραμμή `(*)` και περνάει από το `case 5`, επειδή δεν υπάρχει `break`.
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The ability to "group" cases is a side effect of how `switch/case` works without `break`. Here the execution of `case 3` starts from the line `(*)` and goes through `case 5`, because there's no `break`.
Copy file name to clipboardExpand all lines: 1-js/02-first-steps/15-function-basics/article.md
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Για να κάνετε τον κώδικα καθαρό και κατανοητό, συνίσταται η χρήση κυρίως τοπικών μεταβλητών και παραμέτρων στη συνάρτηση, όχι εξωτερικών μεταβλητών.
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Είναι πάντα πιο εύκολο να κατανοήσουμε μια συνάρτηση που παίρνει παραμέτρους, δουλεύει μαζί τους και επιστρέφει ένα αποτέλεσμα, παρά μια συνάρτηση που δεν έχει παραμέτρους, αλλά τροποποιεί τις εξωτερικές μεταβλητές ως side-effect.
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It is always easier to understand a function which gets parameters, works with them and returns a result than a function which gets no parameters, but modifies outer variables as a side effect.
Copy file name to clipboardExpand all lines: 1-js/02-first-steps/16-function-expressions/article.md
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````smart header="Why is there a semicolon at the end?"
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You might wonder, why does Function Expression have a semicolon `;` at the end, but Function Declaration does not:
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You might wonder, why do Function Expressions have a semicolon `;` at the end, but Function Declarations do not:
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```js
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function sayHi() {
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ask("Do you agree?", showOk, showCancel);
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```
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In practice, such functions are quite useful. The major difference between a real-life `ask` and the example above is that real-life functions use more complex ways to interact with the user than a simple `confirm`. In the browser, such function usually draws a nice-looking question window. But that's another story.
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In practice, such functions are quite useful. The major difference between a real-life `ask` and the example above is that real-life functions use more complex ways to interact with the user than a simple `confirm`. In the browser, such functions usually draw a nice-looking question window. But that's another story.
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**The arguments `showOk` and `showCancel` of `ask` are called *callback functions* or just *callbacks*.**
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The idea is that we pass a function and expect it to be "called back" later if necessary. In our case, `showOk` becomes the callback for "yes" answer, and `showCancel` for "no" answer.
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We can use Function Expressions to write the same function much shorter:
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We can use Function Expressions to write an equivalent, shorter function:
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```js run no-beautify
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functionask(question, yes, no) {
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First, the syntax: how to differentiate between them in the code.
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-*Function Declaration:* a function, declared as a separate statement, in the main code flow.
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-*Function Declaration:* a function, declared as a separate statement, in the main code flow:
Copy file name to clipboardExpand all lines: 1-js/04-object-basics/02-object-copy/article.md
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@@ -37,7 +37,7 @@ And here's how it's actually stored in memory:
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The object is stored somewhere in memory (at the right of the picture), while the `user` variable (at the left) has a "reference" to it.
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We may think of an object variable, such as `user`, as like a sheet of paper with the address of the object on it.
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We may think of an object variable, such as `user`, like a sheet of paper with the address of the object on it.
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When we perform actions with the object, e.g. take a property `user.name`, the JavaScript engine looks at what's at that address and performs the operation on the actual object.
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So, copying an object variable creates one more reference to the same object.
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But what if we need to duplicate an object? Create an independent copy, a clone?
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But what if we need to duplicate an object?
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That's also doable, but a little bit more difficult, because there's no built-in method for that in JavaScript. But there is rarely a need -- copying by reference is good most of the time.
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But if we really want that, then we need to create a new object and replicate the structure of the existing one by iterating over its properties and copying them on the primitive level.
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We can create a new object and replicate the structure of the existing one, by iterating over its properties and copying them on the primitive level.
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Like this:
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alert( user.name ); // still John in the original object
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```
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Also we can use the method [Object.assign](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/assign) for that.
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We can also use the method [Object.assign](https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/assign).
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The syntax is:
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## Nested cloning
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Until now we assumed that all properties of `user` are primitive. But properties can be references to other objects. What to do with them?
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Until now we assumed that all properties of `user` are primitive. But properties can be references to other objects.
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Like this:
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```js run
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alert( user.sizes.height ); // 182
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```
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Now it's not enough to copy `clone.sizes=user.sizes`, because the `user.sizes` is an object, it will be copied by reference. So `clone` and `user` will share the same sizes:
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Like this:
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Now it's not enough to copy `clone.sizes=user.sizes`, because `user.sizes` is an object, and will be copied by reference, so `clone` and `user` will share the same sizes:
user.sizes.width++; // change a property from one place
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alert(clone.sizes.width); // 51, see the result from the other one
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alert(clone.sizes.width); // 51, get the result from the other one
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```
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To fix that, we should use a cloning loop that examines each value of `user[key]` and, if it's an object, then replicate its structure as well. That is called a "deep cloning".
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To fix that and make `user` and `clone` truly separate objects, we should use a cloning loop that examines each value of `user[key]` and, if it's an object, then replicate its structure as well. That is called a "deep cloning".
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We can use recursion to implement it. Or, to not reinvent the wheel, take an existing implementation, for instance [_.cloneDeep(obj)](https://lodash.com/docs#cloneDeep) from the JavaScript library [lodash](https://lodash.com).
Copy file name to clipboardExpand all lines: 1-js/04-object-basics/08-symbol/article.md
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The `Symbol.keyFor` internally uses the global symbol registry to look up the key for the symbol. So it doesn't work for non-global symbols. If the symbol is not global, it won't be able to find it and returns `undefined`.
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That said, any symbols have `description` property.
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That said, all symbols have the`description` property.
Copy file name to clipboardExpand all lines: 1-js/05-data-types/02-number/article.md
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alert( num.toFixed(1) ); // "12.4"
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```
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Please note that result of `toFixed` is a string. If the decimal part is shorter than required, zeroes are appended to the end:
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Please note that the result of `toFixed` is a string. If the decimal part is shorter than required, zeroes are appended to the end:
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```js run
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let num = 12.34;
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```js run
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let sum = 0.1 + 0.2;
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alert( sum.toFixed(2) ); //"0.30"
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```
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Please note that `toFixed` always returns a string. It ensures that it has 2 digits after the decimal point. That's actually convenient if we have an e-shopping and need to show `$0.30`. For other cases, we can use the unary plus to coerce it into a number:
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