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CMakeLists.txt
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56 lines (43 loc) · 1.77 KB
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cmake_minimum_required(VERSION 3.21)
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
if ("${CMAKE_SYSTEM_NAME}" STREQUAL "iOS" OR IOS)
set(CMAKE_OSX_ARCHITECTURES "arm64")
else()
set(CMAKE_OSX_ARCHITECTURES "arm64;x86_64")
endif()
project(DevTools VERSION 1.0.0)
file(GLOB_RECURSE SOURCES CONFIGURE_DEPENDS
src/*.cpp
)
add_library(${PROJECT_NAME} SHARED ${SOURCES} src/platform/Mac.mm)
set_source_files_properties(src/platform/Mac.mm PROPERTIES SKIP_PRECOMPILE_HEADERS ON)
if ("${CMAKE_SYSTEM_NAME}" STREQUAL "iOS" OR IOS)
target_link_libraries(${PROJECT_NAME} "-framework CoreGraphics")
endif()
if (NOT DEFINED ENV{GEODE_SDK})
message(FATAL_ERROR "Unable to find Geode SDK! Please define GEODE_SDK environment variable to point to Geode")
else()
message(STATUS "Found Geode: $ENV{GEODE_SDK}")
endif()
add_subdirectory($ENV{GEODE_SDK} ${CMAKE_CURRENT_BINARY_DIR}/geode)
CPMAddPackage("gh:ocornut/imgui@1.92.4-docking")
target_include_directories(${PROJECT_NAME} PRIVATE ${imgui_SOURCE_DIR} ${CMAKE_CURRENT_SOURCE_DIR}/include)
target_sources(${PROJECT_NAME} PRIVATE
${imgui_SOURCE_DIR}/imgui.cpp
${imgui_SOURCE_DIR}/imgui_widgets.cpp
${imgui_SOURCE_DIR}/imgui_tables.cpp
${imgui_SOURCE_DIR}/imgui_draw.cpp
${imgui_SOURCE_DIR}/imgui_demo.cpp
${imgui_SOURCE_DIR}/misc/cpp/imgui_stdlib.cpp
)
# Love you imgui
include(CheckCXXCompilerFlag)
check_cxx_compiler_flag(-Wnontrivial-memcall HAVE_NONTRIVIAL_MEMCALL)
if (HAVE_NONTRIVIAL_MEMCALL)
target_compile_options(${PROJECT_NAME} PRIVATE -Wno-nontrivial-memcall)
endif()
# i still dont like this (alk)
target_compile_definitions(geode-sdk INTERFACE GEODE_EXPOSE_SECRET_INTERNALS_IN_HEADERS_DO_NOT_DEFINE_PLEASE)
# Set up dependencies, resources, link Geode
setup_geode_mod(${PROJECT_NAME})