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@@ -26,8 +26,7 @@ Terminal Doom will automatically pick them up from the `sound` directory. See th
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### Where does it run?
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Tested on macOS and Linux. Compiles on Windows as well, but no terminal there seems to run it (WezTerm likely gets closest in ssh local mode)
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Currently works best in Ghostty and Kitty as these have solid implementations of the required specs. WezTerm should
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work if you use 'f' instead of ctrl keys for firing the gun.
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Currently works best in [Ghostty](https://ghostty.org/) and [Kitty](https://sw.kovidgoyal.net/kitty/) as these have solid implementations of the required specs. [WezTerm](https://wezfurlong.org/wezterm/index.html) works if you use 'f' instead of ctrl keys for firing the gun.
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## Playing
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You can play keyboard-only (recommended) or in combination with a mouse. You can disable/enable mouse at any time by pressing `m`. This is useful when playing with keyboard on a laptop to avoid spurious input from the trackpad.
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* Rendering and input is handled by [libvaxis](https://github.com/rockorager/libvaxis), a TUI library written in Zig
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* Sound is handled by [miniaudio](https://miniaud.io/), a single-file sound playback library
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* Build system (and the main input/rendering loop) is all [Zig](https://ziglang.org/)
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* Testing and debugging in Ghostty's terminal inspector (currently closed beta), [Kitty](https://sw.kovidgoyal.net/kitty/graphics-protocol/), and [WezTerm](https://wezfurlong.org/wezterm/index.html)
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* Testing and debugging in Ghostty's terminal inspector, Kitty, and WezTerm
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## LICENSE
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As Terminal Doom is based on the doomgeneric project, the project as a whole is licensed under GPL2.
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