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<?php
/**
* @link https://craftcms.com/
* @copyright Copyright (c) Pixel & Tonic, Inc.
* @license GPL-3.0-or-later
*/
namespace craft\ckeditor\web\assets;
use Craft;
use craft\ckeditor\helpers\CkeditorConfig;
use craft\web\AssetBundle;
/**
* Base asset bundle class for DLL-compatible CKEditor packages.
*
* Child classes can define a list of CKEditor plugin names and toolbar buttons provided by the package.
*
* If translation files are located in `translations/` relative to the source path, the appropriate translation file
* will automatically be published alongside the JavaScript files defined by [[js]].
*
* @since 3.4.0
*/
abstract class BaseCkeditorPackageAsset extends AssetBundle
{
// a list of languages supported by CKEditor
private static array $ckeSupportedLanguages = [
'af',
'ar',
'ast',
'az',
'be',
'bg',
'bn',
'bs',
'ca',
'cs',
'da',
'de',
'de-ch',
'el',
'en',
'en-au',
'en-gb',
'eo',
'es',
'es-co',
'et',
'eu',
'fa',
'fi',
'fr',
'gl',
'gu',
'he',
'hi',
'hr',
'hu',
'hy',
'id',
'it',
'ja',
'jv',
'kk',
'km',
'kn',
'ko',
'ku',
'lt',
'lv',
'ms',
'nb',
'ne',
'nl',
'no',
'oc',
'pl',
'pt',
'pt-br',
'ro',
'ru',
'si',
'sk',
'sl',
'sq',
'sr',
'sr-latn',
'sv',
'th',
'ti',
'tk',
'tr',
'tt',
'ug',
'uk',
'ur',
'uz',
'vi',
'zh',
'zh-cn',
];
/**
* Returns import compliant language code.
*
* CKEditor doesn't support all the languages that Craft does.
* It also often only support the major version, not localized ones (e.g. they support fr but not fr-FR, fr-CA, fr-BE etc).
* Since we're now using imports to get the correct translation files, we need to know if the file exists before we import it,
* or the field won't render.
*
* @param string $language
* @return string
* @since 5.2.0
*/
public static function getImportCompliantLanguage(string $language): string
{
// first check if we have an exact match
if (in_array($language, self::$ckeSupportedLanguages, true)) {
return $language;
}
// if not - check if there's a major version that we can use
if (str_contains($language, '-')) {
$language = substr($language, 0, strpos($language, '-'));
if (in_array($language, self::$ckeSupportedLanguages, true)) {
return $language;
}
}
// if not, default to plain English
return 'en';
}
/**
* Returns the CKEditor UI language that should be used based on the app language.
*
* @return string
* @since 3.5.0
*/
public static function uiLanguage(): string
{
return match (Craft::$app->language) {
'nb', 'nn' => 'no', // https://github.com/craftcms/ckeditor/issues/113
'en-US' => 'en',
default => strtolower(Craft::$app->language),
};
}
/**
* @var string[] List of CKEditor plugins’ names that should be loaded by default.
*
* Plugins should be defined in the global `window.CKEditor5` object.
*
* ```js
* window.CKEditor5.placeholder = {
* Placeholder: MyPlaceholderPlugin,
* };
* ```
*
* The plugin names listed here should match the plugins’ `pluginName` getter values.
*/
public array $pluginNames = [];
/**
* @var array<string|string[]> List of toolbar items that should be available to CKEditor toolbars.
*
* Each item can be represented in one of these ways:
*
* - The button name, as registered via `editor.ui.componentFactory.add()` (e.g. `'bold'`).
* - An array of button names, if they should always be included together as a group
* (e.g. `['outdent', 'indent']`).
*
* If this list isn’t empty, the plugins referenced by [[pluginNames]] will only be included for editors where at
* least one of the associated toolbar items is selected.
*/
public array $toolbarItems = [];
/**
* @var string namespace to be used for the JavaScript import map.
*
* It's recommended to use a format of `@{author}/ckeditor5-{handle}`
*/
public string $namespace;
/**
* @inheritdoc
*/
public function init(): void
{
parent::init();
$this->includeTranslation();
}
/**
* Registers the plugins and toolbar items provided by this package with `CKEditor5.craftcms.registerPackage()`.
*
* @since 3.5.0
*/
public function registerPackage(): void
{
if (!empty($this->pluginNames || !empty($this->toolbarItems))) {
CkeditorConfig::registerPackage($this->namespace, [
'plugins' => $this->pluginNames,
'toolbarItems' => $this->toolbarItems,
]);
}
}
private function includeTranslation(): void
{
if (in_array(Craft::$app->language, ['en', 'en-US'])) {
// that's what the source files use
return;
}
$language = static::uiLanguage();
if ($this->includeTranslationForLanguage($language)) {
return;
}
// maybe without the territory?
$dashPos = strpos($language, '-');
if ($dashPos !== false) {
$this->includeTranslationForLanguage(substr($language, 0, $dashPos));
}
}
private function includeTranslationForLanguage($language): bool
{
$subpath = "translations/$language.js";
$path = "$this->sourcePath/$subpath";
if (!file_exists($path)) {
return false;
}
$this->js[] = $subpath;
return true;
}
}