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Fix constant type for baseVertex & vertexOffset in postvs
1 parent c3142d1 commit 9b05320

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Lines changed: 2 additions & 2 deletions

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renderdoc/driver/vulkan/vk_postvs.cpp

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1109,12 +1109,12 @@ static void ConvertToMeshOutputCompute(const ShaderReflection &refl, const SPIRV
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{
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if(action->flags & ActionFlags::Indexed)
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{
1112-
valueID = editor.AddConstantImmediate<uint32_t>(action->baseVertex);
1112+
valueID = editor.AddConstantImmediate<int32_t>(action->baseVertex);
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compType = CompType::SInt;
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}
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else
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{
1117-
valueID = editor.AddConstantImmediate<int32_t>(action->vertexOffset);
1117+
valueID = editor.AddConstantImmediate<uint32_t>(action->vertexOffset);
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}
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}
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else if(builtin == ShaderBuiltin::BaseInstance)

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