|
1 | | -### https://raw.github.com/github/gitignore/cdd9e946da421758c6f42c427c7bc65c8326155d/Unity.gitignore |
| 1 | +### Generated by gibo (https://github.com/simonwhitaker/gibo) |
| 2 | +### https://raw.github.com/github/gitignore/524ae7b4c771d6ca5053374c93fca2a23d072ef5/Unity.gitignore |
2 | 3 |
|
3 | 4 | # This .gitignore file should be placed at the root of your Unity project directory |
4 | 5 | # |
5 | | -# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore |
| 6 | +# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore |
6 | 7 | # |
| 8 | +.utmp/ |
7 | 9 | /[Ll]ibrary/ |
8 | 10 | /[Tt]emp/ |
9 | 11 | /[Oo]bj/ |
10 | 12 | /[Bb]uild/ |
11 | 13 | /[Bb]uilds/ |
12 | 14 | /[Ll]ogs/ |
13 | 15 | /[Uu]ser[Ss]ettings/ |
| 16 | +*.log |
| 17 | + |
| 18 | +# By default unity supports Blender asset imports, *.blend1 blender files do not need to be commited to version control. |
| 19 | +*.blend1 |
| 20 | +*.blend1.meta |
14 | 21 |
|
15 | 22 | # MemoryCaptures can get excessive in size. |
16 | 23 | # They also could contain extremely sensitive data |
17 | 24 | /[Mm]emoryCaptures/ |
18 | 25 |
|
19 | | -# Asset meta data should only be ignored when the corresponding asset is also ignored |
20 | | -!/[Aa]ssets/**/*.meta |
| 26 | +# Recordings can get excessive in size |
| 27 | +/[Rr]ecordings/ |
21 | 28 |
|
22 | 29 | # Uncomment this line if you wish to ignore the asset store tools plugin |
23 | 30 | # /[Aa]ssets/AssetStoreTools* |
24 | 31 |
|
25 | 32 | # Autogenerated Jetbrains Rider plugin |
26 | 33 | /[Aa]ssets/Plugins/Editor/JetBrains* |
| 34 | +# Jetbrains Rider personal-layer settings |
| 35 | +*.DotSettings.user |
27 | 36 |
|
28 | 37 | # Visual Studio cache directory |
29 | 38 | .vs/ |
@@ -57,19 +66,37 @@ ExportedObj/ |
57 | 66 | # Unity3D generated file on crash reports |
58 | 67 | sysinfo.txt |
59 | 68 |
|
| 69 | +# Mono auto generated files |
| 70 | +mono_crash.* |
| 71 | + |
60 | 72 | # Builds |
61 | 73 | *.apk |
62 | 74 | *.aab |
63 | 75 | *.unitypackage |
| 76 | +*.unitypackage.meta |
| 77 | +*.app |
64 | 78 |
|
65 | 79 | # Crashlytics generated file |
66 | 80 | crashlytics-build.properties |
67 | 81 |
|
68 | | -# Packed Addressables |
69 | | -/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin* |
70 | | - |
71 | | -# Temporary auto-generated Android Assets |
72 | | -/[Aa]ssets/[Ss]treamingAssets/aa.meta |
73 | | -/[Aa]ssets/[Ss]treamingAssets/aa/* |
74 | | - |
75 | | - |
| 82 | +# TestRunner generated files |
| 83 | +InitTestScene*.unity* |
| 84 | + |
| 85 | +# Addressables default ignores, before user customizations |
| 86 | +/ServerData |
| 87 | +/[Aa]ssets/StreamingAssets/aa* |
| 88 | +/[Aa]ssets/AddressableAssetsData/link.xml* |
| 89 | +/[Aa]ssets/Addressables_Temp* |
| 90 | +# By default, Addressables content builds will generate addressables_content_state.bin |
| 91 | +# files in platform-specific subfolders, for example: |
| 92 | +# /Assets/AddressableAssetsData/OSX/addressables_content_state.bin |
| 93 | +/[Aa]ssets/AddressableAssetsData/*/*.bin* |
| 94 | + |
| 95 | +# Visual Scripting auto-generated files |
| 96 | +/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db |
| 97 | +/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Flow/UnitOptions.db.meta |
| 98 | +/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers |
| 99 | +/[Aa]ssets/Unity.VisualScripting.Generated/VisualScripting.Core/Property Providers.meta |
| 100 | + |
| 101 | +# Auto-generated scenes by play mode tests |
| 102 | +/[Aa]ssets/[Ii]nit[Tt]est[Ss]cene*.unity* |
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