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Update: README
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README.md

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@@ -28,11 +28,11 @@ Arch is an ECS framework for C# that offers sufficient speed and allows the use
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1. Use [Nuget For Unity](https://github.com/GlitchEnzo/NuGetForUnity) to install Arch and Arch.System.
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![img](docs/images/img-nuget-for-unity.png)
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<img src="https://github.com/AnnulusGames/Arch.Unity/blob/main/docs/images/img-nuget-for-unity.png" width="600">
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2. Open the Package Manager from Window > Package Manager.
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3. Click the "+" button > Add package from git URL.
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4. Enter the following URL:
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1. Open the Package Manager from Window > Package Manager.
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2. Click the "+" button > Add package from git URL.
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3. Enter the following URL:
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```
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https://github.com/AnnulusGames/Arch.Unitygit?path=src/Arch.Unity/Assets/Arch.Unity
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To create Entities from GameObjects, the `EntityConverter` component is provided. This allows for interoperation between GameObjects and Entities, including converting GameObjects to Entities, adding Components from GameObjects to Entities, and more.
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![img](docs/images/img-entity-converter-inspector.png)
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<img src="https://github.com/AnnulusGames/Arch.Unity/blob/main/docs/images/img-entity-converter-inspector.png" width="600">
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### Conversion Mode
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Arch.Unity provides an EditorWindow to display Entities for each World. You can open it from `Window > Arch > Arch Hierarchy`.
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![img](docs/images/img-arch-hierarchy.png)
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<img src="https://github.com/AnnulusGames/Arch.Unity/blob/main/docs/images/img-arch-hierarchy.png" width="600">
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The numbers in the Entity names represent `(Index:Version)`.
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If the Entity has a `GameObjectReference` component, the synchronized GameObject is also displayed.
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![img](docs/images/img
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-inspector.png)
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<img src="https://github.com/AnnulusGames/Arch.Unity/blob/main/docs/images/img-inspector.png" width="600">
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## Toolkit
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README_JA.md

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1. [Nuget For Unity](https://github.com/GlitchEnzo/NuGetForUnity)を使用してArchとArch.Systemをインストールする
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![img](docs/images/img-nuget-for-unity.png)
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<img src="https://github.com/AnnulusGames/Arch.Unity/blob/main/docs/images/img-nuget-for-unity.png" width="600">
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2. Window > Package ManagerからPackage Managerを開く
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3. 「+」ボタン > Add package from git URL
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GameObjectからEntityを作成するための機能として`EntityConverter`コンポーネントが提供されています。これを用いることでGameObjectをEntityに変換したり、GameObjectが持つComponentをEntityに追加して同期したりなど、GameObjectとEntityの相互運用を行うことが可能になります。
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![img](docs/images/img-entity-converter-inspector.png)
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<img src="https://github.com/AnnulusGames/Arch.Unity/blob/main/docs/images/img-entity-converter-inspector.png" width="600">
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### Conversion Mode
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Arch.UnityではWorldごとのEntityを表示するEditorWindowを提供しています。これは`Window > Arch > Arch Hierarchy`から開くことができます。
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![img](docs/images/img-arch-hierarchy.png)
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<img src="https://github.com/AnnulusGames/Arch.Unity/blob/main/docs/images/img-arch-hierarchy.png" width="600">
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Entityの名前にある数字は`(Index:Version)`を表します。
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また、Entityが`GameObjectReference`コンポーネントを持つ場合には同期されているGameObjectが表示されます。
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![img](docs/images/img-inspector.png)
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<img src="https://github.com/AnnulusGames/Arch.Unity/blob/main/docs/images/img-inspector.png" width="600">
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## Toolkit
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