@@ -28,11 +28,11 @@ Arch is an ECS framework for C# that offers sufficient speed and allows the use
2828
29291 . Use [ Nuget For Unity] ( https://github.com/GlitchEnzo/NuGetForUnity ) to install Arch and Arch.System.
3030
31- ![ img] ( docs/images/img-nuget-for-unity.png )
31+ < img src = " https://github.com/AnnulusGames/Arch.Unity/blob/main/ docs/images/img-nuget-for-unity.png" width = " 600 " >
3232
33- 2 . Open the Package Manager from Window > Package Manager.
34- 3 . Click the "+" button > Add package from git URL.
35- 4 . Enter the following URL:
33+ 1 . Open the Package Manager from Window > Package Manager.
34+ 2 . Click the "+" button > Add package from git URL.
35+ 3 . Enter the following URL:
3636
3737```
3838https://github.com/AnnulusGames/Arch.Unitygit?path=src/Arch.Unity/Assets/Arch.Unity
@@ -51,7 +51,7 @@ https://github.com/AnnulusGames/Arch.Unitygit?path=src/Arch.Unity/Assets/Arch.Un
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5252To create Entities from GameObjects, the ` EntityConverter ` component is provided. This allows for interoperation between GameObjects and Entities, including converting GameObjects to Entities, adding Components from GameObjects to Entities, and more.
5353
54- ![ img] ( docs/images/img-entity-converter-inspector.png )
54+ < img src = " https://github.com/AnnulusGames/Arch.Unity/blob/main/ docs/images/img-entity-converter-inspector.png" width = " 600 " >
5555
5656### Conversion Mode
5757
@@ -163,7 +163,7 @@ Due to the constraints of HPC#, reference types cannot be used. Additionally, op
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164164Arch.Unity provides an EditorWindow to display Entities for each World. You can open it from ` Window > Arch > Arch Hierarchy ` .
165165
166- ![ img] ( docs/images/img-arch-hierarchy.png )
166+ < img src = " https://github.com/AnnulusGames/Arch.Unity/blob/main/ docs/images/img-arch-hierarchy.png" width = " 600 " >
167167
168168The numbers in the Entity names represent ` (Index:Version) ` .
169169
@@ -173,9 +173,7 @@ When you select an Entity in Arch Hierarchy, the Inspector displays a list of Co
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174174If the Entity has a ` GameObjectReference ` component, the synchronized GameObject is also displayed.
175175
176- ![ img] (docs/images/img
177-
178- -inspector.png)
176+ <img src =" https://github.com/AnnulusGames/Arch.Unity/blob/main/docs/images/img-inspector.png " width =" 600 " >
179177
180178## Toolkit
181179
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