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Arkadiusz Wójcik
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Update getting started page
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website/content/docs/getting-started.smd

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# Getting Started
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## Blinky on the Raspberry Pi Pico
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## Blinky on the Raspberry Pi Pico and Pico 2
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This tutorial assumes that you're programming a [Raspberry Pi
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Pico](https://www.raspberrypi.com/products/raspberry-pi-pico/). This hardware
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used for the [2024 SYCL](https://sycl.it)
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[Badge](https://github.com/ZigEmbeddedGroup/sycl-badge/blob/main/docs/introduction/).
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If you're using a Raspberry Pi Pico 2 instead, you can follow the same tutorial.
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The main change is in your `build.zig`, where the board target should be
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`mb.ports.rp2xxx.boards.raspberrypi.pico2_arm` instead of
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`mb.ports.rp2xxx.boards.raspberrypi.pico`.
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## Let's Begin
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Quickly check that you have Zig `0.15.1` installed by running `zig version`.
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}
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```
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If you're building for a Pico 2, change the target line to:
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```zig
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.target = mb.ports.rp2xxx.boards.raspberrypi.pico2_arm,
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```
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and for your `src/main.zig`, let's start with a classic blinky program. Yes,
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most of the main stdlib is available for use on an MCU with Zig:
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## Programming the MCU
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To activate the UF2 bootloader, power must be applied to the pico while the
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`BOOTSEL` button is held. This is best done by connecting a button from `RUN`
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to ground, pressing both buttons, and releasing the `RUN` button first, then
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`BOOTSEL`. The other option is to plug/unplug the USB cable which is awkward
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and gets tiresome.
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To activate the UF2 bootloader, power must be applied to the Pico or Pico 2
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while the `BOOTSEL` button is held. This is best done by connecting a button
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from `RUN` to ground, pressing both buttons, and releasing the `RUN` button
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first, then `BOOTSEL`. The other option is to plug/unplug the USB cable which
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is awkward and gets tiresome.
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Copy the uf2 file into the mounted drive. Execution should take place immediately.
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