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ZenithValAleonic
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Added turning & controller compatibility warning
yeh Co-Authored-By: Aleonic <25370046+Aleonic@users.noreply.github.com>
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README.md

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@@ -152,6 +152,7 @@ The script will automatically read from the _IsGrabbed and _Stretch parameters c
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WOAAAH! **Motion sickness warning!** This gets a bit funky but you really don't need to worry about the math.<br/>
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If you want to enable the feature make sure to set **TurningEnabled to True**.<br/>
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**This does not work well with the controller workaround**<br/>
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`Currently Supports North, East, South, & West`<br/>
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If you had a leash up front and you want to turn to match the direction it's pulled from (EG: a Collar with the leash on the front) Set set the parameter on your Leash Physbone and config to `Leash_North`.<br/>
@@ -160,13 +161,15 @@ If you had a leash up front and you want to turn to match the direction it's pul
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"PhysboneParameters":
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[
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"Leash_North",
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"Leash_South"
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"Leash_South",
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"Leash_East",
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"Leash_West"
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],
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```
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We'll parse the name of your leath for North, South, ect based on underscores.
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We'll parse the name of your leath for North, South, ect based on underscores. So `"Tail_South"` would work.
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Whenever this leash is grabbed and pulled past the deadzone it will begin to turn. <br/>It will continue to turn until it is greater than the deadzone. <br/>
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Whenever this leash is grabbed and pulled past the deadzone it will begin to turn. <br/>It will continue to turn until it is greater than the TurningDeadzone value. <br/>
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<br/>
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