diff --git a/com.unity.netcode.gameobjects/CHANGELOG.md b/com.unity.netcode.gameobjects/CHANGELOG.md index b3b1ccf467..9edd4232e3 100644 --- a/com.unity.netcode.gameobjects/CHANGELOG.md +++ b/com.unity.netcode.gameobjects/CHANGELOG.md @@ -11,6 +11,26 @@ Additional documentation and release notes are available at [Multiplayer Documen ### Added +### Changed + + +### Deprecated + + +### Removed + + +### Fixed + + +### Security + + +### Obsolete + + +## [2.11.1] - 2026-04-26 + ### Changed - Improve handling of destroyed NetworkBehaviours. (#3953) @@ -21,9 +41,6 @@ Additional documentation and release notes are available at [Multiplayer Documen - Improved performance of `NetworkRigidbodyBase`. (#3906) - Improved performance of `NetworkAnimator`. (#3905) -### Deprecated - - ### Removed - Removed un-needed exceptions on `NetworkSpawnManager`. (#3933) @@ -33,12 +50,6 @@ Additional documentation and release notes are available at [Multiplayer Documen - Fixed issue where either an `AttachableBehaviour` or an `AttachableNode` can throw an exception if they are attached during a scene unload where one of the two persists the scene unload event and the other does not. (#3931) - Fixed issue where attempts to use `NetworkLog` when there is no `NetworkManager` instance would result in an exception. (#3917) -### Security - - -### Obsolete - - ## [2.11.0] - 2026-03-19 ### Added diff --git a/com.unity.netcode.gameobjects/package.json b/com.unity.netcode.gameobjects/package.json index f813219c8d..d4a1bf74c6 100644 --- a/com.unity.netcode.gameobjects/package.json +++ b/com.unity.netcode.gameobjects/package.json @@ -2,7 +2,7 @@ "name": "com.unity.netcode.gameobjects", "displayName": "Netcode for GameObjects", "description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.", - "version": "2.11.1", + "version": "2.11.2", "unity": "6000.0", "dependencies": { "com.unity.nuget.mono-cecil": "1.11.4",