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chore: Updated aspects of Netcode package in anticipation of v2.11.1 release
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com.unity.netcode.gameobjects/CHANGELOG.md

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### Deprecated
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### Removed
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### Fixed
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### Security
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### Obsolete
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## [2.11.1] - 2026-04-26
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- Improve handling of destroyed NetworkBehaviours. (#3953)
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- Improved performance of `NetworkRigidbodyBase`. (#3906)
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- Improved performance of `NetworkAnimator`. (#3905)
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### Deprecated
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- Removed un-needed exceptions on `NetworkSpawnManager`. (#3933)
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- Fixed issue where either an `AttachableBehaviour` or an `AttachableNode` can throw an exception if they are attached during a scene unload where one of the two persists the scene unload event and the other does not. (#3931)
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- Fixed issue where attempts to use `NetworkLog` when there is no `NetworkManager` instance would result in an exception. (#3917)
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### Security
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### Obsolete
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## [2.11.0] - 2026-03-19
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com.unity.netcode.gameobjects/package.json

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"name": "com.unity.netcode.gameobjects",
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"displayName": "Netcode for GameObjects",
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"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
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"version": "2.11.1",
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"version": "2.11.2",
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"unity": "6000.0",
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"dependencies": {
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"com.unity.nuget.mono-cecil": "1.11.4",

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