You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/CHANGELOG.md
+20-9Lines changed: 20 additions & 9 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -11,6 +11,26 @@ Additional documentation and release notes are available at [Multiplayer Documen
11
11
### Added
12
12
13
13
14
+
### Changed
15
+
16
+
17
+
### Deprecated
18
+
19
+
20
+
### Removed
21
+
22
+
23
+
### Fixed
24
+
25
+
26
+
### Security
27
+
28
+
29
+
### Obsolete
30
+
31
+
32
+
## [2.11.1] - 2026-04-26
33
+
14
34
### Changed
15
35
16
36
- Improve handling of destroyed NetworkBehaviours. (#3953)
@@ -21,9 +41,6 @@ Additional documentation and release notes are available at [Multiplayer Documen
21
41
- Improved performance of `NetworkRigidbodyBase`. (#3906)
22
42
- Improved performance of `NetworkAnimator`. (#3905)
23
43
24
-
### Deprecated
25
-
26
-
27
44
### Removed
28
45
29
46
- Removed un-needed exceptions on `NetworkSpawnManager`. (#3933)
@@ -33,12 +50,6 @@ Additional documentation and release notes are available at [Multiplayer Documen
33
50
- Fixed issue where either an `AttachableBehaviour` or an `AttachableNode` can throw an exception if they are attached during a scene unload where one of the two persists the scene unload event and the other does not. (#3931)
34
51
- Fixed issue where attempts to use `NetworkLog` when there is no `NetworkManager` instance would result in an exception. (#3917)
Copy file name to clipboardExpand all lines: com.unity.netcode.gameobjects/package.json
+1-1Lines changed: 1 addition & 1 deletion
Original file line number
Diff line number
Diff line change
@@ -2,7 +2,7 @@
2
2
"name": "com.unity.netcode.gameobjects",
3
3
"displayName": "Netcode for GameObjects",
4
4
"description": "Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.",
0 commit comments