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Commit ea4b438

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Removed useless uniform names
1 parent cd9f472 commit ea4b438

2 files changed

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PostProcessing/Runtime/Components/DepthOfFieldComponent.cs

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@@ -14,7 +14,6 @@ static class Uniforms
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internal static readonly int _MaxCoC = Shader.PropertyToID("_MaxCoC");
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internal static readonly int _RcpMaxCoC = Shader.PropertyToID("_RcpMaxCoC");
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internal static readonly int _RcpAspect = Shader.PropertyToID("_RcpAspect");
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internal static readonly int _DejitteredDepth = Shader.PropertyToID("_DejitteredDepth");
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internal static readonly int _MainTex = Shader.PropertyToID("_MainTex");
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internal static readonly int _HistoryCoC = Shader.PropertyToID("_HistoryCoC");
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}

PostProcessing/Runtime/Components/TaaComponent.cs

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@@ -11,8 +11,6 @@ static class Uniforms
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internal static int _FinalBlendParameters = Shader.PropertyToID("_FinalBlendParameters");
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internal static int _HistoryTex = Shader.PropertyToID("_HistoryTex");
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internal static int _MainTex = Shader.PropertyToID("_MainTex");
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internal static int _DepthHistory1Tex = Shader.PropertyToID("_DepthHistory1Tex");
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internal static int _DepthHistory2Tex = Shader.PropertyToID("_DepthHistory2Tex");
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}
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const string k_ShaderString = "Hidden/Post FX/Temporal Anti-aliasing";

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