You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository was archived by the owner on Nov 30, 2020. It is now read-only.
EditorGUILayout.HelpBox("Depth Of Field is only supported on the following platforms:\nDX11+, OpenGL 3.2+, OpenGL ES 3+, Metal, Vulkan, PS4/XB1 consoles.",MessageType.Warning);
Copy file name to clipboardExpand all lines: PostProcessing/Runtime/Effects/DepthOfField.cs
+6Lines changed: 6 additions & 0 deletions
Original file line number
Diff line number
Diff line change
@@ -28,6 +28,12 @@ public sealed class DepthOfField : PostProcessEffectSettings
28
28
29
29
[DisplayName("Max Blur Size"),Tooltip("Convolution kernel size of the bokeh filter, which determines the maximum radius of bokeh. It also affects performances (the larger the kernel is, the longer the GPU time is required).")]
0 commit comments