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Commit 384a151

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Fixed broken SSR (was all "blocky" due to a typo...)
1 parent c724179 commit 384a151

1 file changed

Lines changed: 6 additions & 16 deletions

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PostProcessing/Runtime/Components/ScreenSpaceReflectionComponent.cs

Lines changed: 6 additions & 16 deletions
Original file line numberDiff line numberDiff line change
@@ -19,7 +19,6 @@ static class Uniforms
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internal static readonly int _FullResolutionFiltering = Shader.PropertyToID("_FullResolutionFiltering");
2020
internal static readonly int _HalfResolution = Shader.PropertyToID("_HalfResolution");
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internal static readonly int _HighlightSuppression = Shader.PropertyToID("_HighlightSuppression");
22-
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internal static readonly int _PixelsPerMeterAtOneMeter = Shader.PropertyToID("_PixelsPerMeterAtOneMeter");
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internal static readonly int _ScreenEdgeFading = Shader.PropertyToID("_ScreenEdgeFading");
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internal static readonly int _ReflectionBlur = Shader.PropertyToID("_ReflectionBlur");
@@ -29,27 +28,18 @@ static class Uniforms
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internal static readonly int _SSRMultiplier = Shader.PropertyToID("_SSRMultiplier");
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internal static readonly int _FresnelFade = Shader.PropertyToID("_FresnelFade");
3130
internal static readonly int _FresnelFadePower = Shader.PropertyToID("_FresnelFadePower");
32-
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internal static readonly int _ReflectionBufferSize = Shader.PropertyToID("_ReflectionBufferSize");
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internal static readonly int _ScreenSize = Shader.PropertyToID("_ScreenSize");
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internal static readonly int _InvScreenSize = Shader.PropertyToID("_InvScreenSize");
3634
internal static readonly int _ProjInfo = Shader.PropertyToID("_ProjInfo");
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internal static readonly int _CameraClipInfo = Shader.PropertyToID("_CameraClipInfo");
38-
3936
internal static readonly int _ProjectToPixelMatrix = Shader.PropertyToID("_ProjectToPixelMatrix");
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internal static readonly int _WorldToCameraMatrix = Shader.PropertyToID("_WorldToCameraMatrix");
4138
internal static readonly int _CameraToWorldMatrix = Shader.PropertyToID("_CameraToWorldMatrix");
42-
43-
internal static readonly int _Axis = Shader.PropertyToID("_CameraToWorldMatrix");
39+
internal static readonly int _Axis = Shader.PropertyToID("_Axis");
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internal static readonly int _CurrentMipLevel = Shader.PropertyToID("_CurrentMipLevel");
45-
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internal static readonly int _NormalAndRoughnessTexture = Shader.PropertyToID("_NormalAndRoughnessTexture");
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internal static readonly int _HitPointTexture = Shader.PropertyToID("_HitPointTexture");
48-
internal static readonly int _ReflectionTexture0 = Shader.PropertyToID("_ReflectionTexture0");
49-
internal static readonly int _ReflectionTexture1 = Shader.PropertyToID("_ReflectionTexture1");
50-
internal static readonly int _ReflectionTexture2 = Shader.PropertyToID("_ReflectionTexture2");
51-
internal static readonly int _ReflectionTexture3 = Shader.PropertyToID("_ReflectionTexture3");
52-
internal static readonly int _ReflectionTexture4 = Shader.PropertyToID("_ReflectionTexture4");
5343
internal static readonly int _BlurTexture = Shader.PropertyToID("_BlurTexture");
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internal static readonly int _FilteredReflections = Shader.PropertyToID("_FilteredReflections");
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internal static readonly int _FinalReflectionTexture = Shader.PropertyToID("_FinalReflectionTexture");
@@ -94,11 +84,11 @@ public override bool active
9484

9585
public override void OnEnable()
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{
97-
m_ReflectionTextures[0] = Uniforms._ReflectionTexture0;
98-
m_ReflectionTextures[1] = Uniforms._ReflectionTexture1;
99-
m_ReflectionTextures[2] = Uniforms._ReflectionTexture2;
100-
m_ReflectionTextures[3] = Uniforms._ReflectionTexture3;
101-
m_ReflectionTextures[4] = Uniforms._ReflectionTexture4;
87+
m_ReflectionTextures[0] = Shader.PropertyToID("_ReflectionTexture0");
88+
m_ReflectionTextures[1] = Shader.PropertyToID("_ReflectionTexture1");
89+
m_ReflectionTextures[2] = Shader.PropertyToID("_ReflectionTexture2");
90+
m_ReflectionTextures[3] = Shader.PropertyToID("_ReflectionTexture3");
91+
m_ReflectionTextures[4] = Shader.PropertyToID("_ReflectionTexture4");
10292
}
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public override string GetName()

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