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Use StdLib instead of Unity cgincs
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PostProcessing/Shaders/Builtins/GaussianDownsample.compute

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// Author: Bob Brown
2020
//
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#include "UnityCG.cginc"
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#include "../StdLib.hlsl"
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Texture2D<float4> _Source;
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RWTexture2D<float4> _Result;

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