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This repository was archived by the owner on Nov 30, 2020. It is now read-only.

Commit 1a362b0

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Fix for asmdef & cinemachine
1 parent 1c63912 commit 1a362b0

1 file changed

Lines changed: 3 additions & 3 deletions

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PostProcessing/Editor/Tools/ProfileFactory.cs

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -6,7 +6,7 @@
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namespace UnityEditor.Rendering.PostProcessing
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{
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class ProfileFactory
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public class ProfileFactory
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{
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[MenuItem("Assets/Create/Post-processing Profile", priority = 201)]
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static void CreatePostProcessProfile()
@@ -15,7 +15,7 @@ static void CreatePostProcessProfile()
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ProjectWindowUtil.StartNameEditingIfProjectWindowExists(0, ScriptableObject.CreateInstance<DoCreatePostProcessProfile>(), "New Post-processing Profile.asset", null, null);
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}
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internal static PostProcessProfile CreatePostProcessProfileAtPath(string path)
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public static PostProcessProfile CreatePostProcessProfileAtPath(string path)
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{
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var profile = ScriptableObject.CreateInstance<PostProcessProfile>();
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profile.name = Path.GetFileName(path);
@@ -25,7 +25,7 @@ internal static PostProcessProfile CreatePostProcessProfileAtPath(string path)
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return profile;
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}
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internal static PostProcessProfile CreatePostProcessProfile(Scene scene, string targetName)
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public static PostProcessProfile CreatePostProcessProfile(Scene scene, string targetName)
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{
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var path = string.Empty;
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