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Update README.md
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README.md

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@@ -12,14 +12,10 @@ XUSG, XU's supreme graphics lib, is a handy wrapper currently for DirectX 12. XU
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Using XUSGCore only:
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https://github.com/StarsX/FluidX12
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https://github.com/StarsX/VolumeRender
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https://github.com/StarsX/MIPGen
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https://github.com/StarsX/NonuniformBlur
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https://github.com/StarsX/IrradianceMap
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https://github.com/StarsX/VoxelizerX12
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https://github.com/StarsX/RayTracedGGX
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https://github.com/StarsX/MultiVolumes
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Using XUSGRayTracing (native DXR path only):
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https://github.com/StarsX/SparseVolumeDXR (DXR fallback layer has a bug on IgnoreHit() to implement the algorithm, but the partial demo can run without DXR.)
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Using XUSG-EZ:
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https://github.com/StarsX/FluidX12
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https://github.com/StarsX/NonuniformBlur
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https://github.com/StarsX/SHIrradianceEZ
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Using XUSGRayTracing-EZ:
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https://github.com/StarsX/DXRVoxelizer (supporting Tier 2 hardware with DXR fallback layer)
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https://github.com/StarsX/RayTracedSPH
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Using XUSGMachineLearning:
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https://github.com/StarsX/SuperResolution (reproducing DML SuperResolution sample)
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Interops:
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https://github.com/StarsX/OclDX12Interop
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https://github.com/StarsX/Amp12Interop
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