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| 1 | +package com.khomsi.game.main.tools.ui; |
| 2 | + |
| 3 | +import com.khomsi.game.entity.Entity; |
| 4 | +import com.khomsi.game.main.GameManager; |
| 5 | +import com.khomsi.game.objects.hud.ClockHud; |
| 6 | +import com.khomsi.game.objects.hud.HeartHud; |
| 7 | +import com.khomsi.game.objects.hud.ManaHud; |
| 8 | +import com.khomsi.game.objects.hud.WindowHud; |
| 9 | +import com.khomsi.game.objects.interact.KeyObject; |
| 10 | + |
| 11 | +import java.awt.*; |
| 12 | +import java.awt.image.BufferedImage; |
| 13 | + |
| 14 | +import static com.khomsi.game.enviroment.Lightning.*; |
| 15 | + |
| 16 | +public class HUD { |
| 17 | + private final UI ui; |
| 18 | + private final GameManager gameManager; |
| 19 | + private BufferedImage heartHud1, heartHud2, heartHud3, heartHud4, heartHud5, heartHud6; |
| 20 | + private BufferedImage manaHud1, manaHud2, manaHud3, manaHud4, manaHud5, manaHud6; |
| 21 | + private BufferedImage arrow, sun, moon, line, nightFall; |
| 22 | + private BufferedImage coinHud, keyHud; |
| 23 | + |
| 24 | + |
| 25 | + public HUD(UI ui, GameManager gameManager) { |
| 26 | + this.ui = ui; |
| 27 | + this.gameManager = gameManager; |
| 28 | + } |
| 29 | + |
| 30 | + public void initializeHudImages() { |
| 31 | + Entity clock = new ClockHud(gameManager); |
| 32 | + arrow = clock.image2; |
| 33 | + nightFall = clock.down; |
| 34 | + moon = clock.down1; |
| 35 | + sun = clock.image; |
| 36 | + line = clock.image3; |
| 37 | + |
| 38 | + Entity heartHud = new HeartHud(gameManager); |
| 39 | + heartHud1 = heartHud.down; |
| 40 | + heartHud2 = heartHud.down1; |
| 41 | + heartHud3 = heartHud.down2; |
| 42 | + |
| 43 | + heartHud4 = heartHud.image; |
| 44 | + heartHud5 = heartHud.image2; |
| 45 | + heartHud6 = heartHud.image3; |
| 46 | + |
| 47 | + Entity manaHud = new ManaHud(gameManager); |
| 48 | + manaHud1 = manaHud.down; |
| 49 | + manaHud2 = manaHud.down1; |
| 50 | + manaHud3 = manaHud.down2; |
| 51 | + |
| 52 | + manaHud4 = manaHud.image; |
| 53 | + manaHud5 = manaHud.image2; |
| 54 | + manaHud6 = manaHud.image3; |
| 55 | + |
| 56 | + Entity windowHud = new WindowHud(gameManager); |
| 57 | + coinHud = windowHud.image; |
| 58 | + keyHud = windowHud.image2; |
| 59 | + } |
| 60 | + |
| 61 | + void drawHudBars() { |
| 62 | + int clockWidth = (int) (GameManager.TILE_SIZE * 4.4); |
| 63 | + int clockHeight = (int) (GameManager.TILE_SIZE * 1.5); |
| 64 | + |
| 65 | + int windowX = GameManager.TILE_SIZE / 3; |
| 66 | + int y = 10; |
| 67 | + // Draw the subwindow |
| 68 | + drawRoundUiWindow(windowX - 20, y - 4, clockWidth, clockHeight); |
| 69 | + |
| 70 | + drawItemsOnHudWindow(); |
| 71 | + int y1 = 34; |
| 72 | + int startX = GameManager.TILE_SIZE - 60; |
| 73 | + |
| 74 | + drawBar(startX, 10, gameManager.player.maxHp, gameManager.player.hp, heartHud1, |
| 75 | + heartHud2, heartHud3, heartHud4, heartHud5, heartHud6); |
| 76 | + drawBar(startX, y1, gameManager.player.maxMana, |
| 77 | + gameManager.player.mana, manaHud1, manaHud2, manaHud3, manaHud4, manaHud5, manaHud6); |
| 78 | + } |
| 79 | + |
| 80 | + private void drawItemsOnHudWindow() { |
| 81 | + // Draw coin image and number of coins |
| 82 | + int startX = GameManager.TILE_SIZE + 80; |
| 83 | + int startY = 3; |
| 84 | + drawImageWithText(coinHud, String.valueOf(gameManager.player.coin), startX, startY, 36); |
| 85 | + |
| 86 | + // Draw key image and number of keys |
| 87 | + startY = 25; |
| 88 | + drawImageWithText(keyHud, searchItemForHud(KeyObject.OBJ_NAME), startX, startY, 67); |
| 89 | + } |
| 90 | + |
| 91 | + private void drawImageWithText(BufferedImage image, String text, int startX, int startY, int textY) { |
| 92 | + ui.graphics2D.drawImage(image, startX, startY, null); |
| 93 | + ui.graphics2D.setFont(ui.graphics2D.getFont().deriveFont(Font.BOLD, 21F)); |
| 94 | + ui.graphics2D.setColor(Color.WHITE); |
| 95 | + ui.graphics2D.drawString(text, (int) (GameManager.TILE_SIZE * 3.6), textY); |
| 96 | + } |
| 97 | + |
| 98 | + |
| 99 | + public String searchItemForHud(String name) { |
| 100 | + int counter = 0; |
| 101 | + for (int i = 0; i < gameManager.player.inventory.size(); i++) { |
| 102 | + if (gameManager.player.inventory.get(i).name.equals(name)) { |
| 103 | + counter++; |
| 104 | + } |
| 105 | + } |
| 106 | + return String.valueOf(counter); |
| 107 | + } |
| 108 | + |
| 109 | + private void drawBar(int startX, int startY, int max, int current, BufferedImage beginningImage, BufferedImage middleImage, |
| 110 | + BufferedImage endImage, BufferedImage emptyStartImage, |
| 111 | + BufferedImage middleEmptyImage, BufferedImage emptyEndImage) { |
| 112 | + // Calculate the number of beginning, middle, and end sections based on current value |
| 113 | + int beginningCount = (current < 1) ? 0 : 1; |
| 114 | + int endCount = (current == max) ? 1 : 0; |
| 115 | + int i = 0; |
| 116 | + // Calculate the number of middle sections |
| 117 | + int middleCount = Math.max(0, current - beginningCount - endCount); |
| 118 | + int defaultX = startX; |
| 119 | + // Draw empty bar start |
| 120 | + ui.graphics2D.drawImage(emptyStartImage, startX, startY, null); |
| 121 | + startX += 12; |
| 122 | + |
| 123 | + // Draw middle |
| 124 | + while (i < max - 2) { |
| 125 | + ui.graphics2D.drawImage(middleEmptyImage, startX, startY, null); |
| 126 | + i++; |
| 127 | + startX += 9; |
| 128 | + } |
| 129 | + |
| 130 | + // Draw empty end section |
| 131 | + ui.graphics2D.drawImage(emptyEndImage, startX + 3, startY, null); |
| 132 | + |
| 133 | + // Draw current bar |
| 134 | + startX = defaultX; |
| 135 | + i = 0; |
| 136 | + |
| 137 | + // Draw beginning section (if current value is greater than or equal to 1) |
| 138 | + if (beginningCount > 0) { |
| 139 | + ui.graphics2D.drawImage(beginningImage, startX, startY, null); |
| 140 | + startX += 12; |
| 141 | + } |
| 142 | + |
| 143 | + // Draw middle sections |
| 144 | + while (i < middleCount) { |
| 145 | + ui.graphics2D.drawImage(middleImage, startX, startY, null); |
| 146 | + i++; |
| 147 | + startX += 9; |
| 148 | + } |
| 149 | + |
| 150 | + // Draw end section (if current value is equal to max) |
| 151 | + if (endCount > 0) { |
| 152 | + ui.graphics2D.drawImage(endImage, startX + 3, startY, null); |
| 153 | + } |
| 154 | + } |
| 155 | + |
| 156 | + public void drawClock(int dayState, float filterAlfa) { |
| 157 | + int clockX = 730; |
| 158 | + int clockY = 10; |
| 159 | + int clockGap = 42; |
| 160 | + int clockWidth = GameManager.TILE_SIZE * 6; |
| 161 | + int clockHeight = (int) (GameManager.TILE_SIZE * 1.3); |
| 162 | + final int LINE_COUNT = 5; |
| 163 | + final int WINDOW_OFFSET_X = 20; |
| 164 | + final int WINDOW_OFFSET_Y = 4; |
| 165 | + int startX = clockX - WINDOW_OFFSET_X - 1; |
| 166 | + int endX = clockX + (clockGap * 4 + 1) + WINDOW_OFFSET_X; |
| 167 | + |
| 168 | + if (gameManager.gameState != GameManager.CHARACTER_STATE) { |
| 169 | + //Draw window for clocks |
| 170 | + drawRoundUiWindow(clockX - WINDOW_OFFSET_X, clockY - WINDOW_OFFSET_Y, clockWidth, clockHeight); |
| 171 | + // Draw lines |
| 172 | + for (int i = 0; i < LINE_COUNT; i++) { |
| 173 | + int xPos = clockX + (clockGap * i); |
| 174 | + ui.graphics2D.drawImage(line, xPos, clockY + WINDOW_OFFSET_Y, null); |
| 175 | + } |
| 176 | + int xPos = clockX + (clockGap * 4 + 1); |
| 177 | + int yPos = (int) (clockY - WINDOW_OFFSET_Y * 3.2); |
| 178 | + ui.graphics2D.drawImage(moon, xPos + WINDOW_OFFSET_X, yPos, null); |
| 179 | + |
| 180 | + xPos = (xPos - clockGap * 2); |
| 181 | + yPos = yPos - WINDOW_OFFSET_Y; |
| 182 | + ui.graphics2D.drawImage(nightFall, xPos, yPos, null); |
| 183 | + |
| 184 | + xPos = startX + 1; |
| 185 | + ui.graphics2D.drawImage(sun, xPos, yPos, null); |
| 186 | + |
| 187 | + // Calculate arrow position based on dayState and filterAlfa |
| 188 | + int arrowX; |
| 189 | + int arrowY = clockY + WINDOW_OFFSET_Y * 6; |
| 190 | + |
| 191 | + if (dayState == DAY) { |
| 192 | + arrowX = startX; |
| 193 | + } else if (dayState == NIGHTFALL || dayState == NIGHT) { |
| 194 | + arrowX = (int) (startX + (endX - startX) * filterAlfa); |
| 195 | + } else { // DAWN |
| 196 | + arrowX = endX - (int) ((endX - startX) * filterAlfa); |
| 197 | + |
| 198 | + // Reverse the arrow movement during the dawn phase |
| 199 | + arrowX = endX - (arrowX - startX); |
| 200 | + |
| 201 | + if (arrowX < startX) { |
| 202 | + arrowX = startX; |
| 203 | + } |
| 204 | + } |
| 205 | + ui.graphics2D.drawImage(arrow, arrowX, arrowY, null); |
| 206 | + } |
| 207 | + } |
| 208 | + |
| 209 | + public void drawRoundUiWindow(int x, int y, int width, int height) { |
| 210 | + //Less %, more transparent |
| 211 | + int alpha = 120; // % transparent |
| 212 | + Color color = new Color(36, 36, 36, alpha); |
| 213 | + ui.graphics2D.setColor(color); |
| 214 | + ui.graphics2D.fillRoundRect(x, y, width, height, 8, 8); |
| 215 | + } |
| 216 | +} |
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