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update active connections when applying shader model updates
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material_maker/nodes/base.gd

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Original file line numberDiff line numberDiff line change
@@ -516,6 +516,7 @@ func update_shader_generator(shader_model) -> void:
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generator.set_shader_model(shader_model)
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update_node()
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get_parent().set_need_save()
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get_parent().update_active_connections()
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edit_generator_next_state = generator.get_parent().serialize().duplicate(true)
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func update_sdf_generator(sdf_scene) -> void:

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