|
1 | | -# 🎨 Issue-Ink |
| 1 | +# 🎨 Issue-Ink |
2 | 2 | ## 🌍 The Global Rorschach Canvas |
3 | | -A slow-motion collaborative art experiment powered entirely by GitHub. |
4 | | -No servers. No database. Just Issues → Actions → SVG. |
| 3 | + |
| 4 | +A collaborative pixel canvas powered entirely by **GitHub Issues + GitHub Actions**. |
| 5 | + |
| 6 | +No backend. |
| 7 | +No database. |
| 8 | +Just commits. |
5 | 9 |
|
6 | 10 | --- |
7 | 11 |
|
8 | 12 | ## 🖼 Live Canvas |
9 | 13 |
|
10 | | - |
| 14 | + |
11 | 15 |
|
12 | 16 | --- |
13 | 17 |
|
14 | | -## 🎨 How To Paint |
15 | | -1. Go to the **Issues** tab. |
16 | | -2. Click **New Issue**. |
17 | | -3. Use this exact format in the **title**: |
| 18 | +## ✍️ Paint a Pixel |
| 19 | + |
| 20 | +Anyone can contribute. |
| 21 | + |
| 22 | +1. Go to the **Issues** tab |
| 23 | +2. Click **New Issue** |
| 24 | +3. Use this exact format as the **title**: |
18 | 25 |
|
19 | 26 | ``` |
20 | 27 | Paint [A5] #FF5733 |
21 | 28 | ``` |
22 | 29 |
|
23 | | -That’s it. |
24 | | -If valid, your pixel will be painted automatically. |
| 30 | +Submit — and your pixel is painted automatically. |
25 | 31 |
|
26 | 32 | --- |
27 | 33 |
|
28 | | -## 📏 Valid Coordinates |
| 34 | +## ⚡ What Happens Next? |
| 35 | + |
| 36 | +When you open an issue: |
| 37 | + |
| 38 | +1. The title is parsed |
| 39 | +2. A GitHub Action validates your input |
| 40 | +3. The SVG canvas (`map.svg`) is updated |
| 41 | +4. Game state is stored in `data/state.json` |
| 42 | +5. Changes are committed |
| 43 | +6. The canvas refreshes in this README |
| 44 | + |
| 45 | +Everything happens in public. |
| 46 | + |
| 47 | +--- |
29 | 48 |
|
30 | | -Rows: **A–H** |
31 | | -Columns: **1–8** |
| 49 | +## 📏 Canvas Coordinates |
| 50 | + |
| 51 | +- Rows: **A–H** |
| 52 | +- Columns: **1–8** |
32 | 53 |
|
33 | 54 | Examples: |
34 | 55 |
|
35 | | -- `Paint [A1] #FF0000` |
36 | | -- `Paint [H8] #00FFAA` |
| 56 | +- `Paint [A1] #FF0000` |
| 57 | +- `Paint [H8] #00FFAA` |
37 | 58 |
|
38 | 59 | --- |
39 | 60 |
|
40 | | -## ⏳ Game Rules |
| 61 | +## ⏳ Rules |
41 | 62 |
|
42 | 63 | - 🕒 **One paint per user every 24 hours** |
43 | | -- 🔒 **Each painted tile is locked for 1 hour** |
| 64 | +- 🔒 **Each tile is locked for 1 hour after being painted** |
44 | 65 | - Format must match exactly: |
45 | 66 | `Paint [Coordinate] #HEXCODE` |
46 | | -- Coordinate must be between **A1 and H8** |
47 | | -- Color must be a valid **6-digit HEX code** |
48 | | -- Invalid format → Issue labeled `Invalid` |
| 67 | +- Only valid **6-digit HEX colors** allowed |
| 68 | +- Invalid input → Issue labeled `Invalid` |
49 | 69 | - Successful paint → Issue labeled `Completed` |
50 | | -- Every action is permanently recorded in `data/state.json` |
51 | 70 |
|
52 | 71 | --- |
53 | 72 |
|
54 | 73 | ## 🧠 What Is This? |
55 | 74 |
|
56 | | -The Global Rorschach Canvas is a shared 8×8 grid. |
| 75 | +This is not just a canvas. |
| 76 | + |
| 77 | +It’s a shared system where: |
57 | 78 |
|
58 | | -Anyone can paint. |
59 | | -Anyone can overwrite. |
60 | | -No one controls the outcome. |
| 79 | +- Anyone can overwrite anything |
| 80 | +- No one has permanent control |
| 81 | +- Patterns emerge through conflict and cooperation |
61 | 82 |
|
62 | | -Patterns emerge. |
63 | | -Conflicts form. |
64 | | -Meaning is projected. |
| 83 | +Over time, the grid becomes: |
65 | 84 |
|
66 | | -It’s not a picture. |
| 85 | +- A drawing |
| 86 | +- A battleground |
| 87 | +- A record of behavior |
67 | 88 |
|
68 | | -It’s behavior. |
| 89 | +It’s not about the pixels. |
| 90 | + |
| 91 | +It’s about what people do with them. |
69 | 92 |
|
70 | 93 | --- |
71 | 94 |
|
72 | 95 | ## ⚙️ How It Works |
73 | 96 |
|
74 | | -- GitHub Issue = Input |
75 | | -- GitHub Action = Validation + Mutation |
76 | | -- SVG (`map.svg`) = Visual State |
77 | | -- `data/state.json` = Persistent Game State |
78 | | -- Git commit history = Permanent ledger |
| 97 | +The entire system runs inside this repository: |
| 98 | + |
| 99 | +``` |
| 100 | +Issue → GitHub Action → SVG Update → Commit → README |
| 101 | +``` |
| 102 | + |
| 103 | +### Components |
| 104 | + |
| 105 | +- `map.svg` → visual canvas |
| 106 | +- `data/state.json` → persistent game state |
| 107 | +- GitHub Actions → logic engine |
| 108 | +- Git history → permanent ledger |
79 | 109 |
|
80 | | -Everything happens publicly. |
| 110 | +No external services are used. |
81 | 111 |
|
82 | 112 | --- |
83 | 113 |
|
84 | | -## 📜 Contributing |
| 114 | +## 📊 State Transparency |
| 115 | + |
| 116 | +All game data is publicly stored: |
| 117 | + |
| 118 | +- Last paint per user |
| 119 | +- Tile locks |
| 120 | +- Paint history |
| 121 | + |
| 122 | +See: `data/state.json` |
| 123 | + |
| 124 | +--- |
| 125 | + |
| 126 | +## 🚫 What This Is Not |
| 127 | + |
| 128 | +- Not a web app |
| 129 | +- Not a real-time game |
| 130 | +- Not centrally controlled |
| 131 | + |
| 132 | +This is a **slow system by design**. |
| 133 | + |
| 134 | +--- |
| 135 | + |
| 136 | +## 🤝 Contributing |
| 137 | + |
| 138 | +Want to improve the system? |
| 139 | + |
| 140 | +See [`CONTRIBUTING.md`](CONTRIBUTING.md) |
| 141 | + |
| 142 | +--- |
| 143 | + |
| 144 | +## 🧩 Core Principle |
| 145 | + |
| 146 | +> Input → Mutation → Public Record |
85 | 147 |
|
86 | | -See [`CONTRIBUTING.md`](CONTRIBUTING.md) for formatting rules and philosophy. |
| 148 | +That’s the entire engine. |
87 | 149 |
|
88 | 150 | --- |
89 | 151 |
|
90 | | -Built entirely with GitHub Actions. |
91 | | -Serverless. Deterministic. Transparent. |
| 152 | +Built entirely with GitHub. |
| 153 | +Minimal by design. |
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