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w3d properties internal rename, multiple material per mesh object support, alpha transparency support, empty data object error fix (#261)
* __init__.py: blend_mode fixed to blend_method
Renamed from blend_mode to blend_method in accordance with blender internals
* material_import.py: Alpha Clip blend method for working transparency
* material_import.py: Added support for Multiple Materials per Mesh Object
Based on makarenk0's implementation, now with alpha transparency support.
* Update mesh_import.py: Multiple Material per Mesh Object support
+1 Argument to create_vertex_material in \material_import.py
* material_import.py: alpha clip blend mode for multiple material meshes
* Create an empty UV Map on early return
This is to ensure no export errors due to empty object data in certain formats. (One example would be an error thrown on Airfield Imports due to the HOUSECOLOR01 material not having an UV Map attached.)
* material_import.py: Fixed material duplication, node_tree manipulation
* autopep8 action fixes
* helpers.py : create_uvlayer, check if mesh exists
* Update material_pass.py
* Update material_pass.py
* tests/material_pass.py get_texture_stage() : attempt at per face texture id enumeration
* Update material_pass.py
* Update material_import.py
* Update material_import.py
* Update material_import.py
* autopep8 action fixes
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Co-authored-by: rizzntine <rizzntine@users.noreply.github.com>
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