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| 1 | +# Simple Voice Chat server config v1.21.8-2.6.6 |
| 2 | + |
| 3 | +# The port number to use for the voice chat communication. |
| 4 | +# Audio packets are always transmitted via the UDP protocol on the port number |
| 5 | +# specified here, independently of other networking used for the game server. |
| 6 | +# Set this to '-1' to use the same port number that is used by the Minecraft server. |
| 7 | +# However, it is strongly recommended NOT to use the same port number because UDP on |
| 8 | +# it is also used by default for the server query. Doing so may crash the server! |
| 9 | +# Modified to the provided Modrinth Server allocation. |
| 10 | +port=32946 |
| 11 | +# The server IP address to bind the voice chat to |
| 12 | +# Leave blank to use the 'server-ip' property from the 'server.properties' config file |
| 13 | +# To bind to the wildcard IP address, use '*' |
| 14 | +bind_address= |
| 15 | +# The distance to which the voice can be heard |
| 16 | +max_voice_distance=128.0 |
| 17 | +# The distance to which the voice can be heard when whispering |
| 18 | +whisper_distance=24.0 |
| 19 | +# The Opus codec |
| 20 | +# Valid values are 'VOIP', 'AUDIO', and 'RESTRICTED_LOWDELAY' |
| 21 | +codec=VOIP |
| 22 | +# The maximum size that audio packets are allowed to have (in bytes) |
| 23 | +# Set this to a lower value if audio packets don't arrive |
| 24 | +mtu_size=1024 |
| 25 | +# The frequency at which keep-alive packets are sent (in milliseconds) |
| 26 | +# Setting this to a higher value may result in timeouts |
| 27 | +keep_alive=1000 |
| 28 | +# If group chats are allowed |
| 29 | +enable_groups=true |
| 30 | +# The hostname that clients should use to connect to the voice chat |
| 31 | +# This may also include a port, e.g. 'example.com:24454' or just a port, e.g. '24454' |
| 32 | +# Do NOT change this value if you don't know what you're doing |
| 33 | +voice_host= |
| 34 | +# If players are allowed to record the voice chat audio |
| 35 | +allow_recording=true |
| 36 | +# If spectators are allowed to talk to other players |
| 37 | +spectator_interaction=false |
| 38 | +# If spectators can talk to players they are spectating |
| 39 | +spectator_player_possession=false |
| 40 | +# If players without the voice chat mod should be kicked from the server |
| 41 | +force_voice_chat=false |
| 42 | +# The amount of time the server should wait to check if a player has the mod installed (in milliseconds) |
| 43 | +# Only relevant when 'force_voice_chat' is set to 'true' |
| 44 | +login_timeout=10000 |
| 45 | +# The range in which the voice chat should broadcast audio |
| 46 | +# A value less than 0 means 'max_voice_distance' |
| 47 | +broadcast_range=-1.0 |
| 48 | +# If the voice chat server should reply to external pings |
| 49 | +allow_pings=true |
| 50 | +# If the mod should load native libraries on dedicated servers |
| 51 | +# This is mostly relevant for voice chat addons |
| 52 | +use_natives=true |
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