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CMakeLists.txt
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1178 lines (1056 loc) · 48.9 KB
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# SPDX-FileCopyrightText: 2025 LichtFeld Studio Authors
#
# SPDX-License-Identifier: GPL-3.0-or-later
# windows/linux platform independent
set(RAW_VCPKG_PATH $ENV{VCPKG_ROOT})
file(TO_CMAKE_PATH "${RAW_VCPKG_PATH}" VCPKG_ROOT)
if ("${CMAKE_TOOLCHAIN_FILE}" STREQUAL "")
message(STATUS "user didn't specify CMAKE_TOOLCHAIN_FILE manually, so let's use default -> ${VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake")
set(CMAKE_TOOLCHAIN_FILE "${VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake")
endif()
cmake_minimum_required(VERSION 3.30)
option(LFS_ENFORCE_LINUX_GUI_BACKENDS "Fail configure when Linux SDL3 would lack X11 and Wayland support" ON)
include("${CMAKE_CURRENT_SOURCE_DIR}/cmake/LinuxGuiSanity.cmake")
lfs_linux_preflight_gui_backends()
# Suppress CMake developer warnings
set(CMAKE_SUPPRESS_DEVELOPER_WARNINGS ON CACHE BOOL "" FORCE)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
# Default to Release build
if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
message(STATUS "No build type specified, defaulting to Release")
set(CMAKE_BUILD_TYPE "Release" CACHE STRING "Build type" FORCE)
set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release" "MinSizeRel" "RelWithDebInfo")
endif()
project(LichtFeld-Studio VERSION 0.5.2 LANGUAGES CUDA CXX C)
# On Windows with a multi-config generator (MSVC/Visual Studio, Ninja Multi-Config),
# route all build outputs to build/<Config>/ so Debug and Release binaries are
# separated. Single-config generators (Ninja, NMake) use a flat binary dir —
# the selected CMAKE_BUILD_TYPE is baked in at configure time, so no subdirectory
# is needed; each target's per-target RUNTIME_OUTPUT_DIRECTORY (set to
# ${CMAKE_BINARY_DIR}) ensures a flat layout under build/.
# Linux: same per-target convention applies; no override needed here.
# The else() branch explicitly sets to "" to override any stale cached value.
get_property(_IS_MULTI_CONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
if(WIN32 AND _IS_MULTI_CONFIG)
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$<CONFIG>")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$<CONFIG>")
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$<CONFIG>")
else()
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "")
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "")
endif()
# Disable C++20 module scanning
set(CMAKE_CXX_SCAN_FOR_MODULES OFF)
# Get git version info
execute_process(
COMMAND git rev-parse --short HEAD
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE GIT_COMMIT_HASH_SHORT
OUTPUT_STRIP_TRAILING_WHITESPACE
ERROR_QUIET
)
execute_process(
COMMAND git describe --tags --dirty --always --match "v*"
WORKING_DIRECTORY ${CMAKE_SOURCE_DIR}
OUTPUT_VARIABLE GIT_TAGGED_VERSION
OUTPUT_STRIP_TRAILING_WHITESPACE
ERROR_QUIET
)
if(NOT GIT_COMMIT_HASH_SHORT AND DEFINED ENV{GITHUB_SHA} AND NOT "$ENV{GITHUB_SHA}" STREQUAL "")
string(SUBSTRING "$ENV{GITHUB_SHA}" 0 7 GIT_COMMIT_HASH_SHORT)
endif()
if(NOT GIT_TAGGED_VERSION)
if(DEFINED ENV{GITHUB_REF_TYPE} AND "$ENV{GITHUB_REF_TYPE}" STREQUAL "tag" AND
DEFINED ENV{GITHUB_REF_NAME} AND NOT "$ENV{GITHUB_REF_NAME}" STREQUAL "")
set(GIT_TAGGED_VERSION "$ENV{GITHUB_REF_NAME}")
elseif(GIT_COMMIT_HASH_SHORT)
set(GIT_TAGGED_VERSION "${GIT_COMMIT_HASH_SHORT}")
endif()
endif()
if(NOT GIT_COMMIT_HASH_SHORT)
set(GIT_COMMIT_HASH_SHORT "unknown")
endif()
if(NOT GIT_TAGGED_VERSION)
set(GIT_TAGGED_VERSION "unknown")
endif()
# Generate git_version.h at configure time
file(WRITE "${CMAKE_BINARY_DIR}/include/git_version.h"
"#pragma once\n\
#define GIT_COMMIT_HASH_SHORT \"${GIT_COMMIT_HASH_SHORT}\"\n\
#define GIT_TAGGED_VERSION \"${GIT_TAGGED_VERSION}\"\n"
)
# Setup
get_filename_component(PROJ_ROOT_DIR "${CMAKE_CURRENT_SOURCE_DIR}" ABSOLUTE)
option(ENABLE_CUDA_GL_INTEROP "Enable CUDA-OpenGL interoperability" ON)
option(BUILD_TESTS "Build tests" OFF)
option(BUILD_UNICODE_TEST_ONLY "Build only Unicode path test (no CUDA)" OFF)
option(ENABLE_ALLOCATION_PROFILING "Enable tensor allocation profiling" OFF)
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
# Debug options
option(ENABLE_TENSOR_VALIDATION "Enable runtime tensor NaN/Inf validation" OFF)
option(ENABLE_CUDA_DEBUG_SYNC "Enable synchronous CUDA kernel checking (slow)" OFF)
option(ENABLE_TENSOR_OP_TRACING "Enable tensor operation tracing" OFF)
# Add -rdynamic for backtrace symbol resolution
if(UNIX AND NOT APPLE)
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} -rdynamic")
endif()
# PTX-only: smaller binary (~66MB vs ~750MB), JIT compiles at runtime
option(BUILD_CUDA_PTX_ONLY "Build PTX-only (JIT at runtime, ~5-15s first startup)" OFF)
# Portable: PTX-only + bundled libs, no tests
option(BUILD_PORTABLE "Build portable distribution" OFF)
if(BUILD_PORTABLE)
set(BUILD_CUDA_PTX_ONLY ON CACHE BOOL "" FORCE)
set(BUILD_TESTS OFF CACHE BOOL "" FORCE)
add_compile_definitions(LFS_BUILD_PORTABLE=1)
message(STATUS "Portable: PTX-only, tests disabled")
endif()
# Compiler cache is opt-in. Auto-enabling a broken local launcher can silently
# poison object files and make the build non-reproducible.
option(ENABLE_COMPILER_CACHE "Enable sccache/ccache compiler launchers when available" OFF)
if(ENABLE_COMPILER_CACHE)
# CUDA caching disabled on Windows due to nvcc compatibility issues.
find_program(SCCACHE_PROGRAM sccache)
find_program(CCACHE_PROGRAM ccache)
if(SCCACHE_PROGRAM)
set(CMAKE_C_COMPILER_LAUNCHER "${SCCACHE_PROGRAM}")
set(CMAKE_CXX_COMPILER_LAUNCHER "${SCCACHE_PROGRAM}")
if(WIN32)
message(STATUS "Compiler cache: sccache (C/C++ only, CUDA uncached)")
else()
set(CMAKE_CUDA_COMPILER_LAUNCHER "${SCCACHE_PROGRAM}")
message(STATUS "Compiler cache: sccache")
endif()
elseif(CCACHE_PROGRAM)
set(CMAKE_C_COMPILER_LAUNCHER "${CCACHE_PROGRAM}")
set(CMAKE_CXX_COMPILER_LAUNCHER "${CCACHE_PROGRAM}")
if(WIN32)
message(STATUS "Compiler cache: ccache (C/C++ only, CUDA uncached)")
else()
set(CMAKE_CUDA_COMPILER_LAUNCHER "${CCACHE_PROGRAM}")
message(STATUS "Compiler cache: ccache")
endif()
else()
message(STATUS "Compiler cache: requested, but no launcher was found")
endif()
else()
message(STATUS "Compiler cache: disabled")
endif()
# Minimum SM for PTX-only (75=Turing, 80=Ampere, 86=GA102, 89=Ada, 90=Hopper)
set(BUILD_CUDA_MIN_SM "75" CACHE STRING "Minimum SM for PTX-only builds")
set(CMAKE_CXX_STANDARD 23)
set(CMAKE_CUDA_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CUDA_STANDARD_REQUIRED ON)
# Parallel build
include(ProcessorCount)
ProcessorCount(total_cores)
if(total_cores GREATER 1)
math(EXPR used_cores "${total_cores} - 2")
set(ENV{MAKEFLAGS} "-j${used_cores}")
message(STATUS "Building with ${used_cores} cores")
endif()
# CUDA setup
# On Windows, nvidia-smi.exe is in System32, but CMake might be running as 32-bit
# which causes WOW64 redirection. Explicitly search in Sysnative to avoid this.
if(WIN32)
find_program(NVIDIA_SMI nvidia-smi
PATHS "C:/Windows/Sysnative" "C:/Windows/System32"
NO_DEFAULT_PATH)
if(NOT NVIDIA_SMI)
find_program(NVIDIA_SMI nvidia-smi)
endif()
else()
find_program(NVIDIA_SMI nvidia-smi)
endif()
if(NVIDIA_SMI)
execute_process(
COMMAND ${NVIDIA_SMI} --query-gpu=compute_cap --format=csv,noheader
OUTPUT_VARIABLE DETECTED_COMPUTE_CAP
OUTPUT_STRIP_TRAILING_WHITESPACE
)
string(REGEX REPLACE "\n.*" "" DETECTED_COMPUTE_CAP "${DETECTED_COMPUTE_CAP}")
execute_process(
COMMAND ${NVIDIA_SMI} --query-gpu=driver_version --format=csv,noheader
OUTPUT_VARIABLE NVIDIA_DRIVER_VERSION
OUTPUT_STRIP_TRAILING_WHITESPACE
)
string(REGEX REPLACE "\n.*" "" NVIDIA_DRIVER_VERSION "${NVIDIA_DRIVER_VERSION}")
message(STATUS "Detected NVIDIA driver: ${NVIDIA_DRIVER_VERSION}")
if(NVIDIA_DRIVER_VERSION VERSION_LESS "570")
message(FATAL_ERROR "NVIDIA driver ${NVIDIA_DRIVER_VERSION} is too old. "
"CUDA Toolkit 12.8 requires driver >= 570. "
"Please update: https://www.nvidia.com/drivers")
endif()
message(STATUS "Detected GPU compute capability: ${DETECTED_COMPUTE_CAP}")
if(CMAKE_CUDA_COMPILER_VERSION VERSION_GREATER_EQUAL 13.1)
string(REPLACE "." "" LichtFeld-Studio_CUDA_ARCH "${DETECTED_COMPUTE_CAP}")
else()
set(LichtFeld-Studio_CUDA_ARCH "native")
endif()
else()
message(WARNING "nvidia-smi not found! We are likely in CI, default to 8.6.")
set(DETECTED_COMPUTE_CAP 8.6)
set(LichtFeld-Studio_CUDA_ARCH "86")
endif()
if(DEFINED TORCH_CUDA_ARCH_LIST)
unset(TORCH_CUDA_ARCH_LIST CACHE)
endif()
if(BUILD_CUDA_PTX_ONLY)
# PTX-only: JIT compile at runtime, smaller binary
if(NOT BUILD_CUDA_MIN_SM MATCHES "^[0-9]+$")
message(FATAL_ERROR "BUILD_CUDA_MIN_SM must be an integer (70, 75, 86, 90, ...)")
endif()
if(BUILD_CUDA_MIN_SM LESS 70)
message(FATAL_ERROR "BUILD_CUDA_MIN_SM must be >= 70")
endif()
set(LichtFeld-Studio_CUDA_ARCH "${BUILD_CUDA_MIN_SM}-virtual")
math(EXPR _maj "${BUILD_CUDA_MIN_SM}/10")
math(EXPR _min "${BUILD_CUDA_MIN_SM}%10")
set(TORCH_CUDA_ARCH_LIST "${_maj}.${_min}+PTX" CACHE STRING "" FORCE)
message(STATUS "CUDA: PTX-only (SM >= ${BUILD_CUDA_MIN_SM}, JIT at runtime)")
else()
# Native GPU only
set(TORCH_CUDA_ARCH_LIST "${DETECTED_COMPUTE_CAP}" CACHE STRING "" FORCE)
message(STATUS "CUDA: native (${LichtFeld-Studio_CUDA_ARCH})")
endif()
enable_language(CUDA)
find_package(CUDAToolkit 12.8 REQUIRED)
set(CMAKE_CUDA_FLAGS "${CMAKE_CUDA_FLAGS} --extended-lambda --expt-relaxed-constexpr")
if(WIN32)
set(CMAKE_CUDA_FLAGS "${CMAKE_CUDA_FLAGS} --diag-suppress 221,1394,1388 -Xcompiler=/wd4267")
endif()
# Create nvToolsExt target BEFORE finding Torch (PyTorch expects this)
if(NOT TARGET CUDA::nvToolsExt)
find_library(NVTOOLSEXT_LIBRARY
NAMES nvToolsExt
PATHS
${CUDAToolkit_LIBRARY_ROOT}
${CUDAToolkit_LIBRARY_DIR}
${CUDAToolkit_TARGET_DIR}/lib64
/usr/local/cuda-12.8/lib64
PATH_SUFFIXES lib lib64
NO_DEFAULT_PATH
)
if(NVTOOLSEXT_LIBRARY)
add_library(CUDA::nvToolsExt UNKNOWN IMPORTED)
set_target_properties(CUDA::nvToolsExt PROPERTIES
IMPORTED_LOCATION ${NVTOOLSEXT_LIBRARY}
)
message(STATUS "Created CUDA::nvToolsExt target: ${NVTOOLSEXT_LIBRARY}")
else()
# Create empty interface library (nvToolsExt is deprecated in CUDA 12+)
add_library(CUDA::nvToolsExt INTERFACE IMPORTED)
message(STATUS "nvToolsExt not found (normal for CUDA 12+), created empty interface target")
endif()
endif()
message(STATUS "CUDA Toolkit ${CUDAToolkit_VERSION} found at ${CUDAToolkit_TARGET_DIR}")
# Find packages
find_package(TBB REQUIRED)
find_package(Threads REQUIRED)
find_package(OpenGL REQUIRED)
find_package(glad REQUIRED)
find_package(SDL3 REQUIRED)
lfs_validate_linux_sdl_video_backends()
find_package(glm REQUIRED)
find_package(imgui REQUIRED)
find_package(implot REQUIRED)
find_package(nfd CONFIG REQUIRED)
find_package(nlohmann_json REQUIRED)
find_package(args REQUIRED)
find_package(spdlog REQUIRED)
find_package(Freetype REQUIRED)
find_package(WebP REQUIRED)
find_package(LibArchive REQUIRED)
find_package(OpenImageIO REQUIRED)
find_package(OpenSSL REQUIRED)
find_package(pxr CONFIG REQUIRED)
find_package(assimp REQUIRED)
find_package(RmlUi CONFIG REQUIRED)
# TORCH_CUDA_ARCH_LIST is already defined by Torch
# use it here as the global default CUDA architecture list too
if(LichtFeld-Studio_CUDA_ARCH)
set(CMAKE_CUDA_ARCHITECTURES "${LichtFeld-Studio_CUDA_ARCH}" CACHE STRING "CUDA architectures" FORCE)
endif()
if(WIN32)
set(CMAKE_CUDA_RUNTIME_LIBRARY "Shared") # when using INTEROP in windows static and dynamic symbols are mixed
endif()
# Check for CUDA-OpenGL interop capability (only if enabled)
if(ENABLE_CUDA_GL_INTEROP)
include(CheckCXXSourceCompiles)
set(CMAKE_REQUIRED_INCLUDES ${CUDAToolkit_INCLUDE_DIRS} ${OPENGL_INCLUDE_DIRS})
set(CMAKE_REQUIRED_LIBRARIES ${CUDA_LIBRARIES} ${OPENGL_LIBRARIES})
check_cxx_source_compiles("
#ifdef _WIN32
#include <windows.h>
#endif
#include <cuda_runtime.h>
// On ARM machines, you must include the gl headers before including cuda_gl_interop.h
// Please refer to /usr/local/cuda/include/cuda_gl_interop.h
#if defined(__arm__) || defined(__aarch64__)
#include <GL/gl.h>
#endif
#include <cuda_gl_interop.h>
int main() {
cudaGraphicsResource_t resource;
return 0;
}
" CUDA_GL_INTEROP_FOUND)
if(CUDA_GL_INTEROP_FOUND)
message(STATUS "CUDA-OpenGL interop support: ENABLED")
set(CUDA_GL_INTEROP_ENABLED 1)
else()
message(WARNING "CUDA-OpenGL interop support: DISABLED (headers not found)")
set(CUDA_GL_INTEROP_ENABLED 0)
endif()
else()
message(STATUS "CUDA-OpenGL interop support: DISABLED (by user option)")
set(CUDA_GL_INTEROP_FOUND FALSE)
set(CUDA_GL_INTEROP_ENABLED 0)
endif()
# Create configuration header (static options)
configure_file(
"${CMAKE_CURRENT_SOURCE_DIR}/cmake/config.h.in"
"${CMAKE_CURRENT_BINARY_DIR}/include/config.h"
@ONLY
)
# Project-wide definitions
add_definitions(-DPROJECT_ROOT_PATH="${PROJ_ROOT_DIR}")
# CUDA device debugging (-G flag) generates huge object files. Disable in CI.
option(CUDA_DEVICE_DEBUG "Enable CUDA device debugging (-G flag)" ON)
if(CUDA_DEVICE_DEBUG)
set(LFS_CUDA_DEVICE_DEBUG_FLAGS "-G" CACHE INTERNAL "")
else()
set(LFS_CUDA_DEVICE_DEBUG_FLAGS "" CACHE INTERNAL "")
endif()
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -g -O0")
if(CUDA_DEVICE_DEBUG)
set(CMAKE_CUDA_FLAGS_DEBUG "${CMAKE_CUDA_FLAGS_DEBUG} -g -G -O0")
else()
set(CMAKE_CUDA_FLAGS_DEBUG "${CMAKE_CUDA_FLAGS_DEBUG} -g -O0")
endif()
endif()
# External dependencies (EXCLUDE_FROM_ALL to handle install ourselves)
add_subdirectory(external EXCLUDE_FROM_ALL)
# =============================================================================
# LIBRARY MODULES
# =============================================================================
add_subdirectory(src/core) # Core module (lfs::core namespace)
add_subdirectory(src/training) # Training module (lfs::training namespace)
add_subdirectory(src/io) # I/O module (lfs::io namespace)
add_subdirectory(src/rendering) # Rendering module (lfs::rendering namespace)
add_subdirectory(src/sequencer) # Sequencer module (lfs::sequencer namespace)
add_subdirectory(src/visualizer) # Visualizer module (lfs::vis namespace)
add_subdirectory(src/geometry) # Geometry utilities
add_subdirectory(src/mcp) # MCP server (AI agent integration)
add_subdirectory(src/python)
# =============================================================================
# MAIN EXECUTABLES
# =============================================================================
# -----------------------------------------------------------------------------
# LichtFeld-Studio
# -----------------------------------------------------------------------------
add_executable(${PROJECT_NAME}
src/app/main.cpp
src/app/application.cpp
src/app/mcp_gui_tools.cpp
src/app/mcp_operator_tools.cpp
src/app/mcp_runtime_tools.cpp
src/app/mcp_sequencer_tools.cpp
src/app/mcp_ui_registry_tools.cpp
src/app/converter.cpp
src/app/splash_screen.cpp
resources/lichtfeld-studio.rc
)
set_target_properties(${PROJECT_NAME} PROPERTIES
CUDA_ARCHITECTURES "${LichtFeld-Studio_CUDA_ARCH}"
CUDA_SEPARABLE_COMPILATION OFF
)
target_include_directories(${PROJECT_NAME}
PRIVATE
${CMAKE_CURRENT_SOURCE_DIR}/include
${CMAKE_CURRENT_BINARY_DIR}/include
${CMAKE_CURRENT_SOURCE_DIR}/src/app/include # For app headers
${CMAKE_CURRENT_SOURCE_DIR}/src # For training/, visualizer/, etc.
${CMAKE_CURRENT_SOURCE_DIR}/src/visualizer # For internal visualizer headers used by GUI MCP
${CMAKE_CURRENT_SOURCE_DIR}/src/rendering/include # For rendering headers (MCP GUI tools)
${CMAKE_CURRENT_SOURCE_DIR}/external # For external headers
${CUDAToolkit_INCLUDE_DIRS}
${OPENGL_INCLUDE_DIRS}
)
if(CMAKE_CXX_LINK_GROUP_USING_RESCAN_SUPPORTED)
set(LFS_APP_INTERNAL_LINK_LIBS
"$<LINK_GROUP:RESCAN,lfs_visualizer,lfs_mcp,lfs_sequencer,lfs_rendering,lfs_training,lfs_geometry,lfs_core,lfs_io,lfs_video,fastlfs_backend,lfs_python_utils>"
)
else()
set(LFS_APP_INTERNAL_LINK_LIBS
lfs_visualizer
lfs_mcp
lfs_sequencer
lfs_rendering
lfs_training
lfs_geometry
lfs_core
lfs_io
lfs_video
fastlfs_backend
lfs_python_utils
)
endif()
target_link_libraries(${PROJECT_NAME}
PRIVATE
${LFS_APP_INTERNAL_LINK_LIBS}
${OPENGL_LIBRARIES}
CUDA::cudart
spdlog::spdlog
taywee::args
OpenImageIO::OpenImageIO
glad::glad
SDL3::SDL3
)
# The app embeds Python and loads the nanobind module at runtime for panels,
# menus, and operators. Keep the runtime artifact in lockstep with the app.
add_dependencies(${PROJECT_NAME} lfs_py)
# Copy nvImageCodec shared libraries next to executable for easy deployment
if(TARGET nvimgcodec)
# Force build of nvimgcodec even with EXCLUDE_FROM_ALL
add_dependencies(${PROJECT_NAME} nvimgcodec)
# Add post-build command to copy libraries and create symlinks (Unix only)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"$<TARGET_FILE:nvimgcodec>"
"$<TARGET_FILE_DIR:${PROJECT_NAME}>"
COMMENT "Copying nvImageCodec library"
)
# Create symlinks only on Unix-like systems (not Windows)
if(UNIX)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E create_symlink
"$<TARGET_FILE_NAME:nvimgcodec>"
"$<TARGET_FILE_DIR:${PROJECT_NAME}>/libnvimgcodec.so.0"
COMMAND ${CMAKE_COMMAND} -E create_symlink
"libnvimgcodec.so.0"
"$<TARGET_FILE_DIR:${PROJECT_NAME}>/libnvimgcodec.so"
COMMENT "Creating nvImageCodec symlinks"
)
endif()
message(STATUS "Post-build: nvImageCodec libraries will be copied to executable directory")
endif()
# Copy Python DLLs for Windows runtime (Python is embedded in the application)
if(WIN32)
get_filename_component(VCPKG_PYTHON_DIR "${Python_EXECUTABLE}" DIRECTORY)
# Glob python*.dll - check both tools/python3/ and parent bin/ (vcpkg layout varies)
file(GLOB PYTHON_RUNTIME_DLLS
"${VCPKG_PYTHON_DIR}/python*.dll"
"${VCPKG_PYTHON_DIR}/../bin/python*.dll"
)
if(PYTHON_RUNTIME_DLLS)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${PYTHON_RUNTIME_DLLS}
"$<TARGET_FILE_DIR:${PROJECT_NAME}>"
COMMENT "Copying Python DLLs to executable directory"
)
message(STATUS "Post-build: Python DLLs will be copied: ${PYTHON_RUNTIME_DLLS}")
endif()
endif()
# Copy CUDA runtime DLLs for Windows (needed for Python module loading)
if(WIN32 AND CUDAToolkit_FOUND)
file(GLOB CUDA_DLLS_1 "${CUDAToolkit_BIN_DIR}/cudart64*.dll" "${CUDAToolkit_BIN_DIR}/curand64*.dll")
file(GLOB CUDA_DLLS_2 "${CUDAToolkit_BIN_DIR}/x64/cudart64*.dll" "${CUDAToolkit_BIN_DIR}/x64/curand64*.dll")
set(CUDA_RUNTIME_DLLS ${CUDA_DLLS_1} ${CUDA_DLLS_2})
foreach(CUDA_DLL ${CUDA_RUNTIME_DLLS})
if(EXISTS "${CUDA_DLL}")
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${CUDA_DLL}"
"$<TARGET_FILE_DIR:${PROJECT_NAME}>"
COMMENT "Copying ${CUDA_DLL} to executable directory"
)
endif()
endforeach()
message(STATUS "Post-build: CUDA DLLs will be copied from ${CUDAToolkit_BIN_DIR}")
endif()
# =============================================================================
# VCPKG DLL COPYING - Ensure all vcpkg DLLs are available at runtime
# =============================================================================
# vcpkg's VCPKG_APPLOCAL_DEPS feature may not copy all needed DLLs.
# This explicitly copies vcpkg DLLs to ensure they're available at runtime.
#
# IMPORTANT: For Release builds, copy ONLY release DLLs to avoid loading debug CRT.
# For Debug builds, copy both because some vcpkg packages (e.g., zlib) are release-only.
if(WIN32 AND DEFINED VCPKG_TARGET_TRIPLET)
set(_vcpkg_debug_bin_dir "${CMAKE_BINARY_DIR}/vcpkg_installed/${VCPKG_TARGET_TRIPLET}/debug/bin")
set(_vcpkg_release_bin_dir "${CMAKE_BINARY_DIR}/vcpkg_installed/${VCPKG_TARGET_TRIPLET}/bin")
file(GLOB _vcpkg_release_dlls CONFIGURE_DEPENDS "${_vcpkg_release_bin_dir}/*.dll")
file(GLOB _vcpkg_debug_dlls CONFIGURE_DEPENDS "${_vcpkg_debug_bin_dir}/*.dll")
# Always copy release DLLs - needed for both Release and Debug builds
if(_vcpkg_release_dlls)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${_vcpkg_release_dlls}
"$<TARGET_FILE_DIR:${PROJECT_NAME}>"
COMMENT "Copying vcpkg release DLLs"
)
endif()
# Only copy debug DLLs for Debug builds (they link to debug CRT which breaks Release)
# For single-config generators (Ninja, Makefiles): check CMAKE_BUILD_TYPE
# For multi-config generators (VS, Xcode): use generator expression
get_property(_is_multi_config GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
if(_is_multi_config)
# Multi-config: use generator expression to conditionally copy
if(_vcpkg_debug_dlls)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E $<IF:$<CONFIG:Debug>,copy_if_different,true>
${_vcpkg_debug_dlls}
"$<TARGET_FILE_DIR:${PROJECT_NAME}>"
COMMENT "Copying vcpkg debug DLLs (Debug config only)"
)
endif()
message(STATUS "Post-build: vcpkg DLLs - release always, debug for Debug config only (multi-config)")
else()
# Single-config: check CMAKE_BUILD_TYPE at configure time
if(CMAKE_BUILD_TYPE STREQUAL "Debug" AND _vcpkg_debug_dlls)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
${_vcpkg_debug_dlls}
"$<TARGET_FILE_DIR:${PROJECT_NAME}>"
COMMENT "Copying vcpkg debug DLLs"
)
message(STATUS "Post-build: vcpkg DLLs - copying both release and debug (Debug build)")
else()
message(STATUS "Post-build: vcpkg DLLs - copying release only (${CMAKE_BUILD_TYPE} build)")
endif()
endif()
endif()
# Before extension post-build copying: remove stale 'extensions' file if present (prevent mkdir failure)
set(_target_extensions_dir "${CMAKE_BINARY_DIR}/extensions")
if(EXISTS "${_target_extensions_dir}" AND NOT IS_DIRECTORY "${_target_extensions_dir}")
file(REMOVE "${_target_extensions_dir}")
message(STATUS "Removed stale file '${_target_extensions_dir}' to make way for extensions/ directory")
endif()
# =============================================================================
# EXTENSIONS COPYING - Copy nvImageCodec extensions to build/extensions
# =============================================================================
if(TARGET nvjpeg_ext)
# Force build of nvjpeg_ext even with EXCLUDE_FROM_ALL
add_dependencies(${PROJECT_NAME} nvjpeg_ext)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory "$<TARGET_FILE_DIR:${PROJECT_NAME}>/extensions"
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"$<TARGET_FILE:nvjpeg_ext>"
"$<TARGET_FILE_DIR:${PROJECT_NAME}>/extensions/"
COMMENT "Copying nvjpeg extension binary only"
)
endif()
if(TARGET nvjpeg2k_ext)
# Force build of nvjpeg2k_ext even with EXCLUDE_FROM_ALL
add_dependencies(${PROJECT_NAME} nvjpeg2k_ext)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory "$<TARGET_FILE_DIR:${PROJECT_NAME}>/extensions"
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"$<TARGET_FILE:nvjpeg2k_ext>"
"$<TARGET_FILE_DIR:${PROJECT_NAME}>/extensions/"
COMMENT "Copying nvjpeg2k extension binary only"
)
endif()
# =============================================================================
# RESOURCE COPYING - Copy all resources to build/resources for runtime access
# =============================================================================
set(RESOURCE_DIR "$<TARGET_FILE_DIR:${PROJECT_NAME}>/resources")
# Create resource directory structure
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory "${RESOURCE_DIR}/shaders"
COMMAND ${CMAKE_COMMAND} -E make_directory "${RESOURCE_DIR}/assets/icon"
COMMAND ${CMAKE_COMMAND} -E make_directory "${RESOURCE_DIR}/assets/icon/scene"
COMMAND ${CMAKE_COMMAND} -E make_directory "${RESOURCE_DIR}/assets/fonts"
COMMAND ${CMAKE_COMMAND} -E make_directory "${RESOURCE_DIR}/assets/themes"
COMMENT "Creating resource directory structure"
)
# Copy rendering shaders
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory_if_different
"${CMAKE_SOURCE_DIR}/src/rendering/resources/shaders"
"${RESOURCE_DIR}/shaders"
COMMENT "Copying rendering shaders"
)
# Copy visualizer icons
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory_if_different
"${CMAKE_SOURCE_DIR}/src/visualizer/gui/assets/icon"
"${RESOURCE_DIR}/assets/icon"
COMMENT "Copying visualizer icons"
)
# Copy fonts (from visualizer)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory_if_different
"${CMAKE_SOURCE_DIR}/src/visualizer/gui/assets/fonts"
"${RESOURCE_DIR}/assets/fonts"
COMMENT "Copying visualizer fonts"
)
# Copy fonts (from rendering - JetBrainsMono for viewport gizmo)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${CMAKE_SOURCE_DIR}/src/rendering/resources/assets/JetBrainsMono-Regular.ttf"
"${RESOURCE_DIR}/assets/fonts/"
COMMENT "Copying rendering fonts"
)
# Copy themes
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory_if_different
"${CMAKE_SOURCE_DIR}/src/visualizer/gui/assets/themes"
"${RESOURCE_DIR}/assets/themes"
COMMENT "Copying themes"
)
# Copy additional assets (logo, splash images, etc.)
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${CMAKE_SOURCE_DIR}/src/visualizer/gui/assets/lichtfeld-icon.png"
"${RESOURCE_DIR}/assets/"
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${CMAKE_SOURCE_DIR}/src/visualizer/gui/assets/lichtfeld-splash-logo.png"
"${RESOURCE_DIR}/assets/"
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${CMAKE_SOURCE_DIR}/src/visualizer/gui/assets/lichtfeld-splash-logo-dark.png"
"${RESOURCE_DIR}/assets/"
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${CMAKE_SOURCE_DIR}/src/visualizer/gui/assets/lichtfeld-splash-loading.png"
"${RESOURCE_DIR}/assets/"
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${CMAKE_SOURCE_DIR}/src/visualizer/gui/assets/lichtfeld-splash-loading-dark.png"
"${RESOURCE_DIR}/assets/"
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${CMAKE_SOURCE_DIR}/src/visualizer/gui/assets/core11-logo.png"
"${RESOURCE_DIR}/assets/"
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${CMAKE_SOURCE_DIR}/src/visualizer/gui/assets/core11-logo-dark.png"
"${RESOURCE_DIR}/assets/"
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${CMAKE_SOURCE_DIR}/src/visualizer/gui/assets/volinga-logo.png"
"${RESOURCE_DIR}/assets/"
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${CMAKE_SOURCE_DIR}/src/visualizer/gui/assets/volinga-logo-dark.png"
"${RESOURCE_DIR}/assets/"
COMMENT "Copying application assets"
)
# Copy locale files (named target so it can be run without rebuilding the exe)
add_custom_target(copy_locale_files
COMMAND ${CMAKE_COMMAND} -E make_directory "${RESOURCE_DIR}/locales"
COMMAND ${CMAKE_COMMAND} -E copy_directory_if_different
"${CMAKE_SOURCE_DIR}/src/visualizer/gui/resources/locales"
"${RESOURCE_DIR}/locales"
COMMENT "Syncing locale files"
)
add_dependencies(${PROJECT_NAME} copy_locale_files)
# OpenUSD runtime resources (schema/file-format plugin metadata).
# On Windows: copy to <exe>/usd/ so that relative LibraryPaths resolve to the
# DLL copies already loaded from the exe directory.
# On Linux: copy to <exe>/../lib/usd/ (conventional layout).
set(_USD_PLUGIN_SOURCE_DIR "")
foreach(_candidate
"${CMAKE_BINARY_DIR}/vcpkg_installed/${VCPKG_TARGET_TRIPLET}/lib/usd"
"${CMAKE_BINARY_DIR}/vcpkg_installed/${VCPKG_TARGET_TRIPLET}/bin/usd"
"${CMAKE_BINARY_DIR}/src/python/usd")
# Require an actual plugin sub-directory (not just the root index).
if(NOT _USD_PLUGIN_SOURCE_DIR AND EXISTS "${_candidate}/ar/resources/plugInfo.json")
set(_USD_PLUGIN_SOURCE_DIR "${_candidate}")
endif()
endforeach()
set(_USD_ROOT_INDEX "")
foreach(_candidate
"${CMAKE_BINARY_DIR}/vcpkg_installed/${VCPKG_TARGET_TRIPLET}/lib/usd/plugInfo.json"
"${CMAKE_BINARY_DIR}/vcpkg_installed/${VCPKG_TARGET_TRIPLET}/bin/usd/plugInfo.json"
"${CMAKE_BINARY_DIR}/src/python/usd/plugInfo.json")
if(NOT _USD_ROOT_INDEX AND EXISTS "${_candidate}")
set(_USD_ROOT_INDEX "${_candidate}")
endif()
endforeach()
if(WIN32)
set(_USD_PLUGIN_DEST "$<TARGET_FILE_DIR:${PROJECT_NAME}>/usd")
else()
set(_USD_PLUGIN_DEST "$<TARGET_FILE_DIR:${PROJECT_NAME}>/../lib/usd")
endif()
if(EXISTS "${_USD_PLUGIN_SOURCE_DIR}")
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E make_directory "${_USD_PLUGIN_DEST}"
COMMAND ${CMAKE_COMMAND} -E copy_directory_if_different
"${_USD_PLUGIN_SOURCE_DIR}"
"${_USD_PLUGIN_DEST}"
COMMENT "Copying OpenUSD plugin resources (per-module)"
)
message(STATUS "Post-build: OpenUSD plugin resources will be copied from ${_USD_PLUGIN_SOURCE_DIR}")
endif()
if(EXISTS "${_USD_ROOT_INDEX}")
add_custom_command(TARGET ${PROJECT_NAME} POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_if_different
"${_USD_ROOT_INDEX}"
"${_USD_PLUGIN_DEST}/plugInfo.json"
COMMENT "Copying OpenUSD root plugin index"
)
endif()
message(STATUS "Post-build: Resources will be copied to \${BUILD_DIR}/resources/")
# Per-config output directory variants for the exe: multi-config only.
# Single-config Ninja on Windows uses the flat binary dir (build/).
get_property(_exe_is_multi_config GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
if(WIN32 AND _exe_is_multi_config)
set_target_properties(${PROJECT_NAME} PROPERTIES
RUNTIME_OUTPUT_DIRECTORY_DEBUG "${CMAKE_BINARY_DIR}/Debug"
RUNTIME_OUTPUT_DIRECTORY_RELEASE "${CMAKE_BINARY_DIR}/Release"
RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO "${CMAKE_BINARY_DIR}/RelWithDebInfo"
RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL "${CMAKE_BINARY_DIR}/MinSizeRel"
)
endif()
# Platform-specific settings
if(UNIX)
target_link_libraries(${PROJECT_NAME} PRIVATE GL GLU)
if(BUILD_PORTABLE)
set_target_properties(${PROJECT_NAME} PROPERTIES
INSTALL_RPATH "$ORIGIN:$ORIGIN/lib"
BUILD_WITH_INSTALL_RPATH TRUE
INSTALL_RPATH_USE_LINK_PATH FALSE
)
else()
set(_lichtfeld_runtime_rpath_common
"$ORIGIN"
"$ORIGIN/lib"
"${CUDAToolkit_LIBRARY_DIR}"
)
set(_lichtfeld_runtime_rpath_release "${_lichtfeld_runtime_rpath_common}")
set(_lichtfeld_runtime_rpath_debug "${_lichtfeld_runtime_rpath_common}")
if(DEFINED VCPKG_TARGET_TRIPLET)
set(_vcpkg_release_runtime_dir "${CMAKE_BINARY_DIR}/vcpkg_installed/${VCPKG_TARGET_TRIPLET}/lib")
if(EXISTS "${_vcpkg_release_runtime_dir}")
list(APPEND _lichtfeld_runtime_rpath_release "${_vcpkg_release_runtime_dir}")
list(APPEND _lichtfeld_runtime_rpath_debug "${_vcpkg_release_runtime_dir}")
endif()
set(_vcpkg_debug_runtime_dir "${CMAKE_BINARY_DIR}/vcpkg_installed/${VCPKG_TARGET_TRIPLET}/debug/lib")
if(EXISTS "${_vcpkg_debug_runtime_dir}")
list(APPEND _lichtfeld_runtime_rpath_debug "${_vcpkg_debug_runtime_dir}")
endif()
endif()
list(REMOVE_DUPLICATES _lichtfeld_runtime_rpath_release)
list(REMOVE_DUPLICATES _lichtfeld_runtime_rpath_debug)
list(JOIN _lichtfeld_runtime_rpath_release ":" _lichtfeld_runtime_rpath_release_string)
list(JOIN _lichtfeld_runtime_rpath_debug ":" _lichtfeld_runtime_rpath_debug_string)
if(CMAKE_CONFIGURATION_TYPES)
set(_lichtfeld_runtime_rpath_string
"$<$<CONFIG:Debug>:${_lichtfeld_runtime_rpath_debug_string}>$<$<NOT:$<CONFIG:Debug>>:${_lichtfeld_runtime_rpath_release_string}>")
elseif(CMAKE_BUILD_TYPE STREQUAL "Debug")
set(_lichtfeld_runtime_rpath_string "${_lichtfeld_runtime_rpath_debug_string}")
else()
set(_lichtfeld_runtime_rpath_string "${_lichtfeld_runtime_rpath_release_string}")
endif()
set_target_properties(${PROJECT_NAME} PROPERTIES
INSTALL_RPATH "${_lichtfeld_runtime_rpath_string}"
BUILD_WITH_INSTALL_RPATH TRUE
INSTALL_RPATH_USE_LINK_PATH TRUE
)
endif()
elseif(WIN32)
# On Windows, DLLs in the same directory as the .exe are automatically found.
# Multi-config generators use $<CONFIG> subdir; single-config (Ninja) uses
# the flat binary dir (build/) set via the global CMAKE_RUNTIME_OUTPUT_DIRECTORY.
if(_exe_is_multi_config)
set_target_properties(${PROJECT_NAME} PROPERTIES
RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/$<CONFIG>"
)
endif()
if(MSVC)
target_compile_options(${PROJECT_NAME} PRIVATE /bigobj)
endif()
endif()
# Build type configuration function
function(configure_build_type target)
get_target_property(target_type ${target} TYPE)
if(target_type STREQUAL "INTERFACE_LIBRARY")
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
target_compile_definitions(${target} INTERFACE DEBUG_BUILD)
elseif(CMAKE_BUILD_TYPE STREQUAL "Release|RelWithDebInfo|MinSizeRel")
target_compile_definitions(${target} INTERFACE RELEASE_BUILD)
endif()
# Debug options for interface libraries
if(ENABLE_TENSOR_VALIDATION)
target_compile_definitions(${target} INTERFACE TENSOR_VALIDATION_ENABLED)
endif()
if(ENABLE_CUDA_DEBUG_SYNC)
target_compile_definitions(${target} INTERFACE CUDA_DEBUG_SYNC)
endif()
if(ENABLE_TENSOR_OP_TRACING)
target_compile_definitions(${target} INTERFACE TENSOR_OP_TRACING)
endif()
else()
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
target_compile_definitions(${target} PRIVATE DEBUG_BUILD)
elseif(CMAKE_BUILD_TYPE STREQUAL "Release|RelWithDebInfo|MinSizeRel")
target_compile_definitions(${target} PRIVATE RELEASE_BUILD)
endif()
# Debug options for regular libraries
if(ENABLE_TENSOR_VALIDATION)
target_compile_definitions(${target} PRIVATE TENSOR_VALIDATION_ENABLED)
endif()
if(ENABLE_CUDA_DEBUG_SYNC)
target_compile_definitions(${target} PRIVATE CUDA_DEBUG_SYNC)
endif()
if(ENABLE_TENSOR_OP_TRACING)
target_compile_definitions(${target} PRIVATE TENSOR_OP_TRACING)
endif()
endif()
endfunction()
# Apply build configuration to all targets
configure_build_type(fastlfs_backend)
configure_build_type(lfs_core)
configure_build_type(lfs_core_cuda)
configure_build_type(lfs_training)
configure_build_type(lfs_rendering)
configure_build_type(lfs_visualizer)
configure_build_type(lfs_io)
configure_build_type(lfs_geometry)
configure_build_type(${PROJECT_NAME})
# Set the default startup project in Visual Studio to LichtFeld-Studio
# (without this, VS defaults to ALL_BUILD when opening the solution)
if(MSVC)
set_property(DIRECTORY ${CMAKE_SOURCE_DIR} PROPERTY VS_STARTUP_PROJECT ${PROJECT_NAME})
endif()
# =============================================================================
# TESTING (Optional)
# =============================================================================
if(BUILD_TESTS OR BUILD_UNICODE_TEST_ONLY)
enable_testing()
add_subdirectory(tests)
if(BUILD_UNICODE_TEST_ONLY)
message(STATUS "Unicode path test enabled. Build with 'ninja unicode_path_test' and run with 'ctest -R UnicodePathTest'")
else()
message(STATUS "Tests enabled. Build with 'ninja lichtfeld_tests' and run with 'ninja run_tests' or 'ctest'")
endif()
endif()
# =============================================================================
# BUILD INFO & OPTIMIZATIONS
# =============================================================================
message(STATUS "===========================================")
message(STATUS "Build Configuration:")
message(STATUS " CUDA Version: ${CUDAToolkit_VERSION}")
message(STATUS " CUDA Archs: ${CMAKE_CUDA_ARCHITECTURES}")
message(STATUS " OpenGL Found: ${OPENGL_FOUND}")
message(STATUS " FreeType Found: ${FREETYPE_FOUND}")
message(STATUS " WebP Found: ${WebP_FOUND}")
message(STATUS " LibArchive Found: ${LibArchive_FOUND}")
message(STATUS " CUDA-GL Interop Option: ${ENABLE_CUDA_GL_INTEROP}")
message(STATUS " CUDA-GL Interop Available: ${CUDA_GL_INTEROP_FOUND}")
message(STATUS " Build Type: ${CMAKE_BUILD_TYPE}")
message(STATUS " C++ Standard: ${CMAKE_CXX_STANDARD}")
message(STATUS " CUDA Standard: ${CMAKE_CUDA_STANDARD}")
message(STATUS " OpenImageIO Found: ${OpenImageIO_FOUND}")
message(STATUS " Tests: ${BUILD_TESTS}")
message(STATUS " Unicode Test Only: ${BUILD_UNICODE_TEST_ONLY}")
message(STATUS " Portable Build: ${BUILD_PORTABLE}")
if(BUILD_PORTABLE)
message(STATUS " -> PTX-only: ON (SM >= ${BUILD_CUDA_MIN_SM}, JIT at runtime)")
message(STATUS " -> Use: cmake --install build --prefix ./dist")
endif()
message(STATUS "===========================================")
# =============================================================================
# INSTALLATION (cmake --install build --prefix ./dist)
# =============================================================================
if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
set(CMAKE_INSTALL_PREFIX "${CMAKE_BINARY_DIR}/install" CACHE PATH "" FORCE)
endif()
set(CMAKE_INSTALL_UCRT_LIBRARIES TRUE)
set(CMAKE_INSTALL_OPENMP_LIBRARIES TRUE)
include(GNUInstallDirs)
include(InstallRequiredSystemLibraries)
install(TARGETS ${PROJECT_NAME} RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR})
install(TARGETS lfs_core
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)
install(TARGETS lfs_logger
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)
install(TARGETS lfs_event_bridge
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)
install(TARGETS lfs_visualizer
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)
install(TARGETS lfs_mcp
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)
install(FILES "${CMAKE_SOURCE_DIR}/LICENSE" DESTINATION ".")
set(INSTALL_RESOURCE_DIR "${CMAKE_INSTALL_DATADIR}/LichtFeld-Studio")
install(DIRECTORY "${CMAKE_SOURCE_DIR}/src/rendering/resources/shaders" DESTINATION "${INSTALL_RESOURCE_DIR}")
install(DIRECTORY "${CMAKE_SOURCE_DIR}/src/visualizer/gui/assets/icon" DESTINATION "${INSTALL_RESOURCE_DIR}/assets")
install(DIRECTORY "${CMAKE_SOURCE_DIR}/src/visualizer/gui/assets/fonts" DESTINATION "${INSTALL_RESOURCE_DIR}/assets")
install(FILES "${CMAKE_SOURCE_DIR}/src/rendering/resources/assets/JetBrainsMono-Regular.ttf" DESTINATION "${INSTALL_RESOURCE_DIR}/assets/fonts")
install(DIRECTORY "${CMAKE_SOURCE_DIR}/src/visualizer/gui/assets/themes" DESTINATION "${INSTALL_RESOURCE_DIR}/assets")