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Added documentation chapter "Optimal resource allocation"
Also other fixes in the documentation. Updated Doxyfile to the new Doxygen version. Regenerated the docs.
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docs/html/_d3_d12_mem_alloc_8h.html

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<tr class="memitem:aa623643886b8481adb32017e5c748b50" id="r_aa623643886b8481adb32017e5c748b50"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#aa623643886b8481adb32017e5c748b50">D3D12MA_DXGI_1_4</a>&#160;&#160;&#160;0</td></tr>
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<tr class="memdesc:ad04069a2e2bbc53b7d65f85a04a2dcbc"><td class="mdescLeft">&#160;</td><td class="mdescRight">When defined to value other than 0, the library will try to use <code>D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT</code> or <code>D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT</code> for created textures when possible, which can save memory because some small textures may get their alignment 4 KB and their size a multiply of 4 KB instead of 64 KB. <br /></td></tr>
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, <br />
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&#160;&#160;<a class="el" href="namespace_d3_d12_m_a.html#ad5ae5a5e42b878f2e18ab5d1fbfb9916adfbfd20d716f2a46f74d6226056fef1e">D3D12MA::ALLOCATOR_FLAG_MSAA_TEXTURES_ALWAYS_COMMITTED</a> = 0x8
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, <a class="el" href="namespace_d3_d12_m_a.html#ad5ae5a5e42b878f2e18ab5d1fbfb9916af13bc700d7b799c856c6516acac12fed">D3D12MA::ALLOCATOR_FLAG_DONT_USE_TIGHT_ALIGNMENT</a> = 0x20
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<tr class="memdesc:ad5ae5a5e42b878f2e18ab5d1fbfb9916"><td class="mdescLeft">&#160;</td><td class="mdescRight">Bit flags to be used with ALLOCATOR_DESC::Flags. <a href="namespace_d3_d12_m_a.html#ad5ae5a5e42b878f2e18ab5d1fbfb9916">More...</a><br /></td></tr>
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<p>When defined to value other than 0, the library will try to use <code>D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT</code> or <code>D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT</code> for created textures when possible, which can save memory because some small textures may get their alignment 4 KB and their size a multiply of 4 KB instead of 64 KB. </p>
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<ul>
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<li><code>#define D3D12MA_USE_SMALL_RESOURCE_PLACEMENT_ALIGNMENT 0</code> - Disables small texture alignment.</li>
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<li><code>#define D3D12MA_USE_SMALL_RESOURCE_PLACEMENT_ALIGNMENT 1</code> (the default) - Enables conservative algorithm that will use small alignment only for some textures that are surely known to support it.</li>
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<li><code>#define D3D12MA_USE_SMALL_RESOURCE_PLACEMENT_ALIGNMENT 2</code> - Enables query for small alignment to D3D12 (based on Microsoft sample) which will enable small alignment for more textures, but will also generate D3D Debug Layer error #721 on call to <code>ID3D12Device::GetResourceAllocationInfo</code>, which you should just ignore. </li>
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<tr class="even"><td class="entry"><a class="el" href="class_d3_d12_m_a_1_1_allocator.html#a434ae3147209953253da26687bfd62dc">GetMemoryCapacity</a>(UINT memorySegmentGroup) const</td><td class="entry"><a class="el" href="class_d3_d12_m_a_1_1_allocator.html">D3D12MA::Allocator</a></td><td class="entry"></td></tr>
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<tr class="odd"><td class="entry"><a class="el" href="class_d3_d12_m_a_1_1_allocator.html#a08210561b92c4bd7ede9dd7beba4bb80">IsCacheCoherentUMA</a>() const</td><td class="entry"><a class="el" href="class_d3_d12_m_a_1_1_allocator.html">D3D12MA::Allocator</a></td><td class="entry"></td></tr>
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<tr class="odd"><td class="entry"><a class="el" href="class_d3_d12_m_a_1_1_allocator.html#a3f5aa191cebdca7c1932da4723cfc03e">IsTightAlignmentSupported</a>() const</td><td class="entry"><a class="el" href="class_d3_d12_m_a_1_1_allocator.html">D3D12MA::Allocator</a></td><td class="entry"></td></tr>
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<tr class="odd"><td class="entry"><a class="el" href="class_d3_d12_m_a_1_1_allocator.html#a468ba0c93121eaaee402b08775f1dd11">SetCurrentFrameIndex</a>(UINT frameIndex)</td><td class="entry"><a class="el" href="class_d3_d12_m_a_1_1_allocator.html">D3D12MA::Allocator</a></td><td class="entry"></td></tr>
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<tr class="memitem:a3f5aa191cebdca7c1932da4723cfc03e" id="r_a3f5aa191cebdca7c1932da4723cfc03e"><td class="memItemLeft" align="right" valign="top">BOOL&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a3f5aa191cebdca7c1932da4723cfc03e">IsTightAlignmentSupported</a> () const</td></tr>
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<tr class="memdesc:a3f5aa191cebdca7c1932da4723cfc03e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Returns true if resource tight alignment is supported on the current system. When supported, it is automatically used by the library, unless <a class="el" href="namespace_d3_d12_m_a.html#ad5ae5a5e42b878f2e18ab5d1fbfb9916af13bc700d7b799c856c6516acac12fed">ALLOCATOR_FLAG_DONT_USE_TIGHT_ALIGNMENT</a> flag was specified on allocator creation. <br /></td></tr>
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<tr class="memitem:a434ae3147209953253da26687bfd62dc" id="r_a434ae3147209953253da26687bfd62dc"><td class="memItemLeft" align="right" valign="top">UINT64&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="#a434ae3147209953253da26687bfd62dc">GetMemoryCapacity</a> (UINT memorySegmentGroup) const</td></tr>
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<tr><td class="paramname">memorySegmentGroup</td><td>use <code>DXGI_MEMORY_SEGMENT_GROUP_LOCAL</code> or <code>DXGI_MEMORY_SEGMENT_GROUP_NON_LOCAL</code>.</td></tr>
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<p>Returns true if resource tight alignment is supported on the current system. When supported, it is automatically used by the library, unless <a class="el" href="namespace_d3_d12_m_a.html#ad5ae5a5e42b878f2e18ab5d1fbfb9916af13bc700d7b799c856c6516acac12fed">ALLOCATOR_FLAG_DONT_USE_TIGHT_ALIGNMENT</a> flag was specified on allocator creation. </p>
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