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physx-sys/CHANGELOG.md

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<!-- next-header -->
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## [Unreleased] - ReleaseDate
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## [0.11.1] - 2023-04-18
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### Fixed
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- [PR#193](https://github.com/EmbarkStudios/physx-rs/pull/193) fixed an issue where `physx-sys` would be needlessly recompiled due to an incorrect filepath.
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- Ability to not run the default filter shader before the callback.
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<!-- next-url -->
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[Unreleased]: https://github.com/EmbarkStudios/physx-rs/compare/physx-sys-v0.11.0...HEAD
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[Unreleased]: https://github.com/EmbarkStudios/physx-rs/compare/physx-sys-v0.11.1...HEAD
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[0.11.1]: https://github.com/EmbarkStudios/physx-rs/compare/physx-sys-v0.11.0...physx-sys-v0.11.1
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[0.11.0]: https://github.com/EmbarkStudios/physx-rs/compare/physx-sys-v0.10.0...physx-sys-v0.11.0
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[0.10.0]: https://github.com/EmbarkStudios/physx-rs/compare/physx-sys-v0.8.2...physx-sys-v0.10.0
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[0.8.2]: https://github.com/EmbarkStudios/physx-rs/compare/physx-sys-v0.8.1...physx-sys-v0.8.2

physx-sys/Cargo.toml

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[package]
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name = "physx-sys"
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description = "Unsafe bindings for NVIDIA PhysX C++ SDK"
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version = "0.11.0"
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version = "0.11.1"
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authors = [
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"Embark <opensource@embark-studios.com>",
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"Tomasz Stachowiak <h3@h3.gd>",

physx/Cargo.toml

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debug-structs = ["physx-sys/debug-structs"]
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[dependencies]
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physx-sys = { version = "0.11.0", path = "../physx-sys" }
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physx-sys = { version = "0.11.1", path = "../physx-sys" }
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bitflags = "1.3"
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log = "0.4"

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