Our messaging system needs a refactor. We need to determine frame accuracy for messages and what is / is not prohibited when they are up.
Timing from Cherry:
Main update methods for common events run (they just check if they are parallel process and the condition is met and then invoke the parallel process worker for them)
Main update methods for map events run (they do a bunch of things, described in my previous post - but actually even more, because after the check for whether there is any active event page, they will run their parallel process worker and then check once more for active)
Message window updates
Timer updates
Screen effects update
Pictures update
Foreground worker runs
Panorama updates
Test cases still broken:
TBD:
Things to verify from RPG_RT:
Our messaging system needs a refactor. We need to determine frame accuracy for messages and what is / is not prohibited when they are up.
Timing from Cherry:
Test cases still broken:
TBD:
Things to verify from RPG_RT:
subcommand_pathproperly.show_messagechunk\n[]and it has an escape character like\^?