1.0.0 — 2015-12-17
First stable release. There is no changes in actual hakpacks. It's just maintenance update.
- Start using semantic versioning
- Repacked content
- Included simpler hills in release as optional hackpack
- Added simpler hills replacement pack as optional hak
- All previous haks merged into one
CompleteRC.hak - Added special crosser (
Terrain>Continuer Cobble). That crosser must be placed at the end of the map, at the edges of cobble, raised cobble or water. After that crosser all titles that are beyond edges of the map will become cobble ones. See screenshot from v0.985 for demonstration.
Alleymdls that were used withBuilding Grassterrain were bugged and crashed toolset. FixedBuilding Grass Alleydidn't have edgemdl. Fixed
- Added fort and fort wall tiles from Tom_Banjo's Forest Expansion + retextured + 3d grass added (
Terrain>Fort,Rural>Guard Post,Rural>Wall 2 Guard Shack) - Added in
wall 2crosser tower from Tom_Banjo's Forest Expansion - Added cliff and chasm stairs from original Bioware's forest + retextured (in hak used version from Tom_Banjo's Forest Expansion) (
Rural>Cliff stairs,Rural>Chasm...) - Added new raised terrain cliff (see screenshot). Use erase tool on raised terrain edge to find it
wall 2crosser can be connected to cliff terrain.mdlimported from Tom_Banjo's Forest Expansion + retextured with rural's standard textures- Fixed edge of raised terrain buildings
- Color of the wall in
tw010_u06_05.mdlwas wrong. Fixed
- Added covered bridge. Thanks to Michael_DarkAngel for fixings and remodeling for DOA cliffs. Added two crossers instead of one to avoid bug with edge tiles. Can be found in
Terrain>Water Covered Bridge - Added stone bridge.
set-file has been completely remade — now it's much easier to use. (Terrain>Water Stone Bridge) - Added special tile
Road - endthat can be used with CCS gates to fit it properly (Rural>Road - end) - Fixed
DOA Fieldedges. That bug was in original DOA tileset. Strange that nobody fixed it before tw010_a01_90.mdlandtw010_a01_99.mdlhave been deleted from set-file, since they were same as main cobble tile. If you will use this version with locations, that have been made prior to this change, you will see empty tiles in places, where had to be old cobble tiles. Don't panic — use Ctrl+C on any existing tile and then Ctrl+V on all empty tiles
- Added cobble edges as groups
- Now hak fully compatible with 1.69 patch
- Now hak can be used as replacement of DOA DOA City/Rural 2.1 + LOK XP1&2. Thanks to virusman for remake and now compatible with DOA
set-file - NOT compatible with CompleteRC 0.98
- Added ships
- Added ruins tileset
- Added
Roman Temple - Added
RuinCastle - Added DLA Trees tiles
- Added City Bridge crosser
- All models cleaned by Clean Models 3.1
- Renamed tileset to "Complete Rural/City" (
CompleteRC.hak) - Added terrain
Building grass— city building tiles covered with grass + 3d grass - Now crosser
Alleycan be used with terrainBuilding grass - Added tiles from CCS
Featureswith grass + 3d grass (wells, monuments and platforms). No covered with grass archways, roofs and bridge, because placeablegrass_extendedcan be useed under them to achieve same effect. - All CCS houses, covered with grass, now have 3d grass
- Some
mdls andwoks have been renamed to prevent possibility of errors occurring - NOT compatible with 0.8
- Initial version