Needed:
- SDL 3.4, 2 or SDL 1.2 (deprecated) library (https://libsdl.org/)
Optional:
- SDL_net library (https://www.libsdl.org/projects/SDL_net/)
- CMake (https://cmake.org/)
OpenJazz traditionally ships a basic Makefile that may be used. It is usually
enough to simply run make on UNIX-like platforms.
However, the old SDL 1.2 library will be used then.
For more sophisticated building, a CMake script is provided:
cmake -B OJ -S .
cmake --build OJ
The optional installation step (cmake --install OJ) is not needed for all
platforms, but usually for UNIX-like. For Homebrew targets a packaging step is
also provided (cmake --build OJ --target package), which automatically creates
ZIP archives. CMake will use the SDL library version 2 by default, but can also
build against version 3.
For network play, you need a platform which natively provides sockets or use
SDL_net, this is detected by CMake. You can always use -DNETWORK=OFF to
disable it.
On the Windows platform, the socket library (-lws2_32) is needed for linking
the executable, others might need also additional libraries.
If you need help porting OpenJazz to a new platform, you can always ask by email
or opening an issue (see README.md for details).
SDL_VERSION- SDL library version to use (2=default or 3)DATAPATH- add a fixed path for game data filesSCALE- enable scaling of the video output (i.e. Scale2X...)PORTABLE- Do not use external directories for configuration saving, etc. (This only affects Unix platforms, Windows version is always portable)
Some ports have their own options, see Platforms for details.
FULLSCREEN_ONLY- disable window mode, useful for console ports