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37.movement_in_pygame_updated.py
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48 lines (42 loc) · 1.07 KB
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import pygame,sys
from pygame.locals import*
pygame.init()
clock=pygame.time.Clock()
screen=pygame.display.set_mode((400,400),RESIZABLE)
lightgreen=(144, 238,144)
x=50
y=300
width=50
height=50
sprite=[pygame.image.load('data/wheel/1.png'),pygame.image.load('data/wheel/2.png'),
pygame.image.load('data/wheel/3.png'),pygame.image.load('data/wheel/4.png'),pygame.image.load('data/wheel/5.png'),
pygame.image.load('data/wheel/6.png'),pygame.image.load('data/wheel/7.png'),pygame.image.load('data/wheel/8.png'),
pygame.image.load('data/wheel/9.png'),pygame.image.load('data/wheel/10.png')]
n=9
game_running=True
while game_running:
clock.tick(60)
for event in pygame.event.get():
if event.type==QUIT:
pygame.quit()
sys.exit()
keys = pygame.key.get_pressed()
if keys[pygame.K_UP]:
y-=5
n=0
elif keys[pygame.K_DOWN]:
y+=5
n=0
elif keys[pygame.K_LEFT]:
x-=5
n-=1
if n<0:
n=9
elif keys[pygame.K_RIGHT]:
x+=5
n+=1
if n>9:
n=0
screen.fill(lightgreen)
screen.blit(sprite[n],(x,y))
pygame.display.update()